December 17, 2013 Eric Swain External Sources The Indifference of ‘Kentucky Route Zero’ to the Platonic Ideal of Video Games My last post of the year went up on PopMatters today. This is one of those posts that started from a kernal of an idea and in the process of writing it sort of blossomed out as I was writing. I wanted to end the year on a post of Kentucky Route Zero and was trying to figure out a way to approach it. The game just does things so differently than any other game I’ve ever played and not in obvious ways either. Its differences are subtle and spawn from a more fundamental place. | more
December 12, 2013 Eric Swain External Sources Baiting the Hook Didn’t realize my PopMatters post went up today until I saw someone else recommending it to Critical Distance. I wanted to write something about Rain after I finished my review of it. It’s not a game many or really anybody talked about and for some reason I felt like somebody should. But I didn’t have anything to say. It’s visually evocative and nicely constructed in places, but there isn’t much else to say. In a way this is my attempt at purging the game from my mind. | more
December 9, 2013 Eric Swain External Sources Beyond the Point-and-Click Adventure We finally get around to talking about David Cages latest piece, Beyond: Two Souls, on the Moving Pixels podcast. I’m going to admit right off the bat that I perhaps harp on the problems brought up by the anachronic storytelling of Beyond a bit too much in our discussion, but there are just so many issues that keep popping up because of it. I liked Beyond, but I wanted to like it even more than I did. The pieces where there for a great whole, but they were arranged poorly and execution matters more than the ideas at play. | more
November 26, 2013 Eric Swain External Sources ‘Memoria’: Stories and Truth For my Thanksgiving week column, I decided to go back and write about Memoria. I don’t feel like I’ve done the game justice here. I really liked it and I really would like others to share in my joy. Daedalic Entertainment’s output and I have not really gotten along. For all the praise they seem to get all I see are mediocre to downright awful point and click adventure games. Given the size of their output I can only assume they have multiple teams and that Memoria was made by a different team than Deponia, A New Beginning and The Night of the Rabbit. | more
November 25, 2013 Eric Swain External Sources Neon Noir Fairy Tales The next episode of the Moving Pixels podcast, the first in what is sure to be a series, discussing The Wolf Among Us. I am an unabashed Fables fan. I spend much of the time on the podcast resisting the urge to spew continuity all over the place. The angle of Telltale has chosen to work with the subject matter has so much to work with and benefits greatly if you know the details about the world. And from what my fellow podcasts have said, it works even if you don’t know the world that much. | more
November 20, 2013 Eric Swain External Sources The Anachronic Mixup of ‘Beyond: Two Souls” It’s a day late, but my post discussing Beyond: Two Souls is up on PopMatters. I wanted to expand upon a point I made in my review of the game, which was the anachronic nature of the game’s presentation. David Cage decided that it would be a good idea to present the story of this woman’s life out of order for some reason. At the end, an in-game fictional excuse is given for why the game is presented as it is, but it doesn’t matter as it doesn’t work in the real world with me as an audience member experiencing it. | more
November 13, 2013 Eric Swain External Sources Playing the Gigolo: ‘Killer is Dead’ Changes the Pace of the Game I want to start out by saying I chose neither the title nor the picture for the Killer is Dead piece. I am terrible at titles and sometimes leave it up to editors to come up with them for me. You can see what I put in the title field in the back end in the URL. There’s a lot of craziness going on in Killer is Dead, which I guess is standard for a Suda 51 game. But it does something I wish more action games would do. It gives the player an area to play taking a break. | more
November 12, 2013 Eric Swain External Sources Sword, Sex and Suda 51 A while back we at PopMatters played Suda 51 latest creation, though only in a writing capacity this time, Killer is Dead. The studio sent multiple codes, so I got one and we decided ‘hold a podcast on it.’ I expressed my thoughts on twitter on beating the game, and later repeated them on the podcast, as “thoroughly mediocre.” I think it might be the most apt way to describe the game. While it does have interesting points, plenty to grab onto for a discussion and absolutely dripping with Suda 51′s artistic self all over the place, it just meh. | more
November 5, 2013 Eric Swain External Sources Cinematic Framing in ‘Brothers: A Tale of Two Sons’ I get back to playing more recent fare with a piece focusing on an oft overlooked element in gaming and its use in Brothers: A Tale of Two Sons. The week’s column was spawned by that all too great motivator, desperation. It was getting late and I had to go to bed early because I was working the election polls the next day. I had to be up at 5 am. I looked over my list of games that I’ve played but haven’t written anything about (every critic should make a list like this) and pick out something I could find something to say about. | more
November 2, 2013 Eric Swain External Sources We Have No Mouths and We Must Scream Just one day after Halloween, out comes our two many podcast discussion on the classic adventure game I Have No Mouth and I Must Scream. In the beginning we lament that we have to warn about spoiling the game, including puzzles. In fact, a large portion of the podcast could constitute a walkthrough because of the integrated nature of them regarding the thematic content. The puzzles aren’t divorced from the story like many traditional point and click adventure games and on that alone I Have No Mouth and I Must Scream comes out far ahead of much of its genre. | more