Slow Times at Paradise City

So, my weekly post is up at Nightmare Mode. It was supposed to go up Thursday and alack it is Monday. One of these days I’ll publish on the target day. One of these days. Part of the reason it is late is that this needed far more editing than anything else I’ve published there to date. But what should I have expected. My target post deadline is Thursday and the only game I’ve played all week is Burnout: Paradise, a game in a genre I’ve literally have no experience in other than demos. | more

Atmosphere is Not Enough: A Limbo and Another World Critique

I played Another World on Monday and Limbo on Tuesday and I wrote the post on Thursday. I had a post due and I missed the previous week pulling my hair out trying to get the follow up piece on Heavenly Sword written. It didn’t work out. It was quite fortuitous that I played these two games when I did and found a connection between them. Another World is an amazing game. It’s hard as hell, but it’s short. Limbo is also difficult, or at least brutal and short, but isn’t as great. | more

Heavenly Sword’s Thematic Resonance

This was supposed to go up last Thursday, but it was an absolute mess. It wasn’t until over the weekend did, I realize the problem with the original draft. It was three essays worth of content in one. It was a mess to create a cohesive argument in all of that. Now the version that is up is only two essays in one. I managed to smooth things out so one essay in smack dab in the middle of the other and is necessary to make my argument. The thing is, both pieces are something I’ve wanted to write for a long time, some longer than others. | more