February 16, 2016 Eric Swain External Sources Learning about Love from ‘Cibele’ Just in time to miss Valentine’s Day we look at the confessional, autobiographical love story by Nina Freeman, Cibele. Cibele is an important game in the video game landscape right now. You wont find too many games as personal and as open as it. It’s short, yet dense in its drive to reach for that singular emotion of that event. I am positive towards it on the podcast, but that was recorded weeks ago after playing it. Now, I’m having trouble remembering that emotional resonance. | more
February 16, 2016 Eric Swain External Sources Critical Distance Confab – Game OverThinker I will admit, I continue to be a little surprised by who I am able to get for Critical Distance podcast interviews by simply asking. This month I had on Bob Chipman, aka moviebob, to talk about his Game OverThinker YouTube show. Ok, neither he nor James Portnow are exactly huge, but compared to me, wow. I was told to focus on the historical side of things as what Mr. Chipman does isn’t really criticism, per se. But he is undeniably a big early voice in the now exploding YouTube scene. | more
February 4, 2016 Eric Swain Game Essays ‘Tales from the Borderlands’ episode 5 review It’s good. If you’ve waited this long to find out whether or not you should get Tales from the Borderlands, I really don’t know what to say to you. If you haven’t finished it or even played it yet, then you should really go remedy that before continuing to read what I have to say here. There is a concept of the innovator and master in art. The idea that some artwork innovated on a concept and later some other artwork showed mastery of that innovated technique or style. | more
February 4, 2016 Eric Swain Game Essays ‘Tales from the Borderlands’ episode 4 review What I’m loving about Tales from the Borderlands is that it allows itself to go wherever the story needs it to. Case in point, after three episodes of being a treasure hunt, the game just up and says, “let’s change genres. We’re now a heist film.” Ok, a treasure hunt and a heist aren’t too far off from one another in the narrative output department, but it is still a big shift in focus. Now that our plucky cadre of miscreants are under the thumb of Pandora crime boss Vallory, they have to satisfy her desire to complete the vault key rather than their own. | more
February 4, 2016 Eric Swain Game Essays ‘Tales from the Borderlands’ episode 3 review I don’t remember where I heard, saw or read this, but I remember an interview with John Cleese, the estimable comedian behind Monty Python, Fawlty Towers and A Fish Called Wanda, that he had to learn how to do comedy differently for each of those works. When he moved on to doing a full half-hour show in Fawlty Towers, he realized there was a difference to how he was doing the few minute shorts of Monty Python. | more
February 1, 2016 Eric Swain External Sources The Moving Pixels Podcast Gets Under the Hood of ‘Undertale’ This episode we talk about last year’s indie darling Undertale. Don’t know what I can say here that I didn’t managed to say on the podcast itself. I went in expecting Undertale to disappoint me due to overhype and it did not. I also didn’t “finish” the game as there is so much more to it once you “beat” it on the first go around. You can find it on PopMatters, SoundCloud and the RSS feed for use in the podcatcher of your choice. | more
February 1, 2016 Eric Swain External Sources Critical Distance Confab – Minisode 09 – Long Games and Short Games Good news everybody! We’re continuing the minisodes on the Critical Distance podcast into 2016. What a shock, I know. The one decent thing I managed to do last year and I’m going to continue doing it? Wow. This month I had Todd Harper on. No, Professor Todd Harper on to talk about more games that no one else seems to be talking about. As unsure as Todd was before the podcast about the games he wanted to talk about, and we actually had to workshop his third game, but damn if he didn’t come prepared with potential essay topics for his games for other people to pick up and write. | more