May 31, 2009 Eric Swain Critical Responses, Recent Posts May’s ’09 Round Table Entry – The Great Wave off Kanagawa A Game Is Worth a Thousand Words: What would one of your favorite pieces of non-interactive art look like if it had been created as a game first? May's topic challenges you to imagine that the artist had been a game designer and supersede the source artwork-whether it be a painting, a sculpture, an installation, or any other piece that can be appreciated in a primarily visual way-to imagine a game that might have tried to communicate the same themes, the same message, to its audience. | more
May 29, 2009 QWERTY Recent Posts QWERTY: My E3 2009 Predictions E3 is back to its old extravaganza self, which means everyone else over the next week on the net will start crapping themselves over all the awesomeness. The starry-eyed masses will flitter around claiming how everything will remake the way we play games. In fact you know there is going to be so much awesomeness there, because a great majority of the announcements have already been revealed, leaked, etc. That means there has to be even greater awesomeness for the show. | more
May 25, 2009 Eric Swain Game Essays, Recent Posts Truth, Propoganda, and the Power of People in Beyond Good and Evil Throughout Beyond Good and Evil we are treated the cycling propaganda messages, news reports for either the Alpha Sections or the Iris Network. Each group purports the others to be the villains not working for the interest of the people of Hillys. Being that it must be one or the other the goal of the game is to search for the truth. | more
May 8, 2009 QWERTY Recent Posts QWERTY: Hey, hey, hey Goo-od Riddance 3D realms what is wrong with you, going under like you did. I'm not talking about the fact that you went under, but the fact you could even go under. | more
May 1, 2009 QWERTY Recent Posts QWERTY: Six Days in Fallujah Sometimes I don't think people think before they speak. We have a game coming out about a war that isn't over, depicting one of the greater horrors of our time on the battlefield in a video game. | more