June 30, 2015 Eric Swain External Sources Critical Distance Confab – Minisode 04 – Wandering Around and Feeling June 30, 2015 | Filed under: External Sources, Recent Posts and tagged with: Critical Distance, Podcast A new minisode for the CDC podcast is up on Critical Distance. I would like to thank Imran Khan for answering the call and appearing on the podcast on short notice. He was a great guest to have on and a wonderful voice to edit.1 Another 6 games, and another month of hoping that this little project is doing something. | more
June 23, 2015 Eric Swain External Sources ‘White Night’, White Noir This week on the Moving Pixels Podcast we discussed the noir infused horror indie game White Night. I really like the discussion on this game. It speaks well of any game that is able to engender a conversation that speaks to expressionism, subtle themeing, genre mixing and long discussion on craft on how it affects the representation of the game’s themes, even a game I’m not personally high on. | more
June 18, 2015 Eric Swain External Sources Critical Distance Confab – Review Comes For The Arcade June 18, 2015 | Filed under: External Sources, Recent Posts and tagged with: Critical Distance, Podcast This has to be the fastest turnaround for a podcast from recording to publishing I’ve ever done. Two days. I didn’t really want the podcast to come out this week. I knew it was going to get lost in the shuffle. Even pushing back, a day didn’t help much with all the focus centered on E3. Still, in continuing the interview series of publications we arrive at Zolani Stewart’s The Arcade Review. | more
June 8, 2015 Eric Swain External Sources Questioning the Context of Video Games Context matters. It’s something I end up saying a lot. This week on the podcast we check out how the context effects appraisal and understanding of video games. The idea of this podcast came from the fact that we were and still are going to do a podcast on The Longest Journey. It has gotten pushed back several times, because it is a long game and not all of us had the time right at that moment. It’s coming. Meanwhile, since it is an older game, it was worthy asking about context. | more