October 31, 2009 Eric Swain Critical Responses, Recent Posts October’s ’09 Round Table Entry – Denouement: The Gameplay Slowdown Designer Denouements How can the denouement be incorporated into gameplay? In literary forms, it is most often the events that take place after the plot’s climax that form your lasting opinion of the story. A well-constructed denouement acts almost as a payoff, where protagonists and antagonists alike realize and adjust to the consequences of their actions. Serial media often ignored the denouement in favor of the cliffhanger, in order to entice viewers to return. | more
October 8, 2009 Eric Swain Critical Responses, Recent Posts The Citizen Kane of Video Games For those of you who maybe groaning at the title of this post let me assure you I am not going to declare anything the "Citizen Kane of video games" and am instead going to explain the pointlessness of the debate in the first place. And for those of you now disappointed, I implore you to please continue reading anyway. | more
October 3, 2009 Eric Swain External Sources, Recent Posts Indie Game Spotlight – Norwegian Wood Over at the Creative Fluff design blog I've started a new, hopefully weekly feature called, in case you couldn't guess, is Indie Game Spotlight. I've decided to highlight a different indie game each week. These games don't have the huge marketing push of the AAA titles so they can use any and all attention they can get. These aren't reviews or critiques, just bringing attention to a title I think deserves some attention. | more