October 29, 2013 Eric Swain External Sources ‘Fatal Frame II: Crimson Butterfly’: The Uncertainty of Control And so, horror month comes to an end at PopMatters. Originally, I was going to this game last week and I Have No Mouth and I Must Scream this week, but a podcast recording schedule had me switch those around. I’d heard Fatal Frame II: Crimson Butterfly was one of the scariest games of all time and I was going to see if it lived up to its reputation. Fatal Frame II had me hook pretty much from the word go. | more
October 29, 2013 Eric Swain External Sources October 27th TWIVGB This weekend was not as productive as I would like. Most of that can be blamed on too much sleep. For some reason I just wanted to sleep. Then come Sunday I find my brain not working at full capacity and I’m on call for TWIVGB that week. Thankfully I had all the reading done and was just slow on the writing it up. I started with the little joke of me being the resident librarian of the blogosphere and just ran with it for the theme. If I had more cognitive function I might have done a better job of weaving it all together. | more
October 22, 2013 Eric Swain External Sources A Truthful Execution of Horror: ‘I Have No Mouth and I Must Scream’ We recorded a podcast on I Have No Mouth and I Must Scream, it will go up soon and, in the meantime, I decide to look into it with what it does with horror. I Have No Mouth and I Must Scream isn’t horrifying in the traditional sense of the genre, but then we tend to use horror, terror, frightening and scary as interchangeable when really, they are subtly distinct emotions. The game really isn’t scary. You won't be screaming or whimpering or see YouTube videos of people making fools of themselves. | more
October 15, 2013 Eric Swain External Sources ‘Amnesia’: The Psychological Toll of Horror This week on horror month at PopMatters I wrote about Amnesia: The Dark Descent. Normally I like to finish a game before I begin writing about it, because often I do an examination of the whole. But with Amnesia I knew the behavior the game instills in its player going in. What I didn’t know is how complete that behavior outside the game can mirror the behavior inside the game. To properly play a horror game, you have to play it in the dark and alone. Amnesia rewards safety with staying in the dark. | more
October 8, 2013 Eric Swain External Sources ‘Silent Hill 2′: A Test of Age Well, it’s October again and that means it’s time to break out the horror games. Last year I capped it off with Silent Hill 2, but I didn’t get very far before the electricity went out. So, this year I decided to pick up where I left off and start the month with Silent Hill 2. I realized that this is my first Silent Hill game ever and it would be fresh experience to me. Not only that, but Silent Hill 2 came out twelve years ago. | more
October 7, 2013 Eric Swain External Sources Haunted Homes and ‘Gone Home’ This week on the Moving Pixels Podcast, we take a break from the weird and take a trip through the mundane with Gone Home. Strap yourselves in, it’s a long one. Actually, it’s a testament to the game’s density of themes and material that the podcast is only slightly shorter than the game it’s talking about. And on another note, this is the first recording with my new microphone. The difference is immediately apparent. My voice isn’t garbled and it doesn’t suffer any distortion. | more