September’s ’09 Round Table Entry – What Do Spatial Relationships Mean to Us

Isn't That Spatial? Every video game has certain benefits and constraints in the way it represents space. Interaction fiction, arcade titles, 2D side-scrollers, isometric RPGs, and first person shooters all have advantages and disadvantages to how they deal with space-some technical in nature, some design-based. This month's topic invites you to explore the ways games have represented the spatial nature of their storyworlds and what this does for the audience experience. | more

Gaming Made Me

Gaming Made Me started with the crew over at RocksPaperShotgun and the various designers they asked, and then others in the middle circle has taken up the question of which video games have made them who they are. Michael McBride talked about how discussing such information will have your audience better understand who you are and where you're coming from when they read your analysis. I'm willing to one step further and say it's an excellent method of self-examination so you can understand yourself better, see any bias' you might have and writer better critique in the long run. I figured it was my turn after last post self-searching nature plus it felt like a good exercise So here we go. | more