This time on the Moving Pixels Podcast we are looking at last year’s AAA 3D adventure game, Murdered: Soul Suspect.
I think we had a pretty good discussion on the game. We cover a lot of ground, mostly non plot related, if you’re worried about us spoiling the mystery. Instead, we spent our time focused on the context surrounding the main plot. We look at the tone, the genre mash up, the investigative design, the quality of the writing, character functions and a nice sized chunk of a discussion at the end of the asylum, one really problematic element I didn’t notice the framing of the first time through.
While I don’t think the game itself is really anything overly special, I do think they nailed the structure for how a big budget 3D adventure game could work. It’s a shame the studio got shut down and those lessons subsequently ignored and lost.
You find the podcast page here or add the RSS feed to your podcatcher.
“Seeing your own body lying on the street, it’s like looking in a mirror you don’t want to see but can’t turn away. And that’s when you realize you no longer know which one’s real and which one is the reflection.”