This was a piece that spawned from the end of last year’s debate on Limbo. I figured I might try to be more positive and provide an example that actual does […]
The Intersection of Mechanics and Aesthetics in ‘Driver: San Francisco’
My second post on Driver: San Francisco is up on PopMatters. I’m surprised the title made it through at all. Hell, I’m surprised I wasn’t told to write something else. I mentioned […]
Episode 9 of the CDC Podcast
Yeah so another podcast episode came out this week. I know, there must be something in the water. Well it’s the missing episode 9 that was recorded back in August […]
It’s all in the presentation: Why I let Driver: San Francisco get away with poor driving
And because I submitted my PopMatters post a bit late for a Tuesday release it got pushed back to Thursday, so I ended up giving everyone a double dose of […]
Magical Realism as a Game Mechanic in ‘Driver: San Francisco’
My second post is up at PopMatters, this time looking at an actual game. Thanks to the scheduling of the hiatus on the Moving Pixels Blog at the end of last […]
Critical Distance End of Year Spectacular
The last month have been a very special sort of self-inflicted hell. For some unearthly reason I think last year was so much easier to get everything done. On a […]
Let me play: 7 issues with racing games
My weekly post is up at Nightmare Mode and only one day late this time. Here I go on about Gran Turismo 5 and Need for Speed: Shift. Neither game really grabbed […]
Miscellaneous
Lots of minor things to get through, yet not much to say. Really just a bunch of little things happened my way. On Monday I reposted my Limbo retort, on Nightmare […]
Desert Bus: The Cultural Event/Game
So a lot of good things have been happening to me as of late and here’s another one. I’ve been invited to write for the Moving Pixels blog over at […]
Motorstorm: Apocalypse, the game that wasn’t there
This is one of those posts that felt like pulling teeth. It just didn’t want to come out. Then again it’s a post about how the game offered nothing to talk […]