Motorstorm: Apocalypse, the game that wasn’t there
This is one of those posts that felt like pulling teeth. It just didn’t want to come out. Then again it’s a post about how the game offered nothing to talk about, so that is understandable. I say in the first sentence that this was my fourth attempt at writing this piece, but with the editing and major corrections it went through it’s probably even higher. It should have come out a week or two ago, but it kept getting pushed back because I didn’t know what to do with it and the editorial team was equally stumped.
Even bad games, games that you hate, games that insult you at every level are easier to write about than Motorstorm: Apocalypse was. And it has nothing to do with being a racing game, Steven O’Dell at Raptured Reality has proven that with his Living the Life series and other excellent work on the genre. And it’s not me, because once I got going the words flowed out of me when it game to Burnout: Paradise. I haven’t even played that many racing games, so it makes the averageness of it even more pronounced. Maybe it I was more versed in the genre I would have recognized it even sooner instead of after finishing it.
I do find some good out of the whole experience. I think it is a good lesson for a critic to have every once in a while too. Go to Nightmare Mode and read it.
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