This week’s podcast we delved into Supergiant Games’ more complicated follow up to Bastion, Transistor.
Transistor isn’t a game that got nearly the discussion it deserved. It’s a difficult game to parse and requires a lot of effort on the part of the player to tease out its meaning. Much of the plot and conflict is obscured early on and only slowly reveals itself over the course of making your way through the crumbling city, add on a deep combat system that yields its secrets only to experimentation and not pre-planning and the larger themes and craftsmanship of the narrative can end up taking a backseat.
I think we did a pretty good job of teasing some of the politically philosophical and humanist themes out into the open. Though granted only as far as a surface examination would go. There are plenty of details and deeper examinations left on the table that we either didn’t have time for or the words to express. Transistor deserves more attention.
So please, go listen to the podcast and see if that inspires you to take up your own pens.
“Sky looks blue because we want it to.”