As some of you may know, or care, Ben Aberham will be gallivanting off to GDC thanks to the generous contributions from around the blogosphere, proving once more that some people have way too much time on their hands. All kidding aside, I’m sure Ben will do a bang up job covering the event. For [...]
Continue reading...Tuesday, January 19, 2010
Last Thursday I played Bioshock during the simultanious playthrough while talking on Skype with Denis Farr, Roger Travis, Micheal Abbot and several others. Roger took that conversation and made a podcast out of it. He was doing the recording and unforturenatly Skype kept kicking him out so he didn’t get everything, probably for the best. [...]
Continue reading...Friday, December 18, 2009
Over at Kotaku, I know I know, hear me out. Over at Kotaku they sometimes highlight some of the more interesting comments from their comment sections by giving it their own post, which is better than articles dedicated to breast admiration, though their next post defeats that purpose, but I digress.
Continue reading...Sunday, December 6, 2009
Over at the CreativeFluff design blog I spotlighted Today I Die, an indie game that came out around April of this year from designer/developer Daniel Benmergui. Go play it before reading anything below. It’s a short game and worth it.Today I Die is a game that firmly wears the arty badge and wears it proudly. It’s a [...]
Continue reading...Saturday, November 21, 2009
The game was made for Casual Gameplay’s design contest #6 with the parameters to incorporate the this content’s theme: Explore. Were I judge in the contest I would look to how well it incorporated the theme, as a critic I am looking at what that means within the game. I recommend playing it here before [...]
Continue reading...Saturday, October 3, 2009
Over at the Creative Fluff design blog I've started a new, hopefully weekly feature called, in case you couldn't guess, is Indie Game Spotlight. I've decided to highlight a different indie game each week. These games don't have the huge marketing push of the AAA titles so they can use any and all attention they can get. These aren't reviews or critiques, just bringing attention to a title I think deserves some attention.
Continue reading...Tuesday, June 9, 2009
Over a month ago I appeared on a podcast newly minted over at critical-distance.com. The next week I appeared again and then once more to make it three in a row. At the moment the podcast is on hiatus pending some behind the scenes work like hosting, icon, music, etc. At first I was going [...]
Continue reading...Tuesday, April 7, 2009
Yesterday over at Kotaku they had an article discussing the idea of a Video Game hall of fame. Where would this museum be? Ottumwa Iowa. Now before you go, ‘what the hell is Ottumwa?’ it does have some semblance of legitimacy for the honor. That city is known as the Video Game Capital of the [...]
Continue reading...Wednesday, March 18, 2009
I love L.B. Jeffries’ writing. To me he is one of the most eloquent and hardest working in our field. And to my knowledge does it all for free. He has also described himself as the angry young man of game criticism. Last year he turned his critical eye towards the idea of the video [...]
Continue reading...Wednesday, March 4, 2009
Here's a little design analysis piece I did for Creative Fluff desgin blog on the Killzone 2 commercial. Sony took the marketing in a different direction and are actually getting behind the game. See what I thought of it.
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Monday, March 1, 2010
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