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Hypothetical Moral Behaviors

Last week I concluded a series of posts on moral choice in games, the first three posts looking at the idea of making specific choices at specific moments and the last about the choices we make that result in our constant play behavior throughout. I identified two ways behavior acts …

Kentucky Route Zero episode 3

Even More Mines, Maps and Madness

In Xanadu, did Kubla Khan a stately pleasure dome decree: so begins this episode of the Moving Pixels podcast on Kentucky Route Zero Act 3. Ever since this episode was recorded back in May (good lord are we ahead of the curve) I’ve been anticipating this podcast’s release. I really …

Assassin's Creed IV

A Brief History of Infamy

Wey hey and up she rises, wey hey and up she rises, wey hey and up she rises early in the morning. Coming about 8 months after the game was release, we publish our podcast on Assassin’s Creed IV: Black Flag. I haven’t talked about a game this large in …

Myst

The Size and Wisdom of ‘Myst’

For this week’s PopMatter’s column I look back 21 years to the original CD-ROM game: Myst. The opening sentence of that piece was the main thought running through my head during my recent playthrough of the 1993 adventure game. “Myst is a lot smaller than I remember.” I realize that …