Considering the Two Seasons of ‘The Walking Dead’ Video Game

My last PopMatters column of the year and I look back to compare Season One and Season Two of The Walking Dead. Everything seemed to be working in The Walking Dead‘s favor coming into Season Two. Everything I was hearing made it sound like we were in for interesting possibilities. Clementine as the main character seemed like a really good move and the integration of the 400 Days cast was expanding it into a wider world. And yet, it wasn’t bad, just lesser. | more

A Change of Pace in Episodic Gaming

Yeah, apparently one post wasn’t enough to exercise this idea out of my head, so I wrote a little bit more on how The West Wing as a Telltale game could work. Specifically, on something broadcast television shows do in between their important direction altering plot-based episodes. Some weeks the episode is an easy watching piece of relative fluff where nothing much happens that would effect the overall plot of the show. A problem of the week episode as it were, but with less stakes. | more

’400 Days’ of Moral Quandries, Hungry Zombies, and Terrible Humans

I was on another episode of the Moving Pixels Podcast. It’s a lot of fun to be on a podcast you know you don’t have to edit afterwords. This time I actually got to be on an episode where we talked about The Walking Dead. I missed last year’s series of podcasts. I really liked The Walking Dead DLC 400 Days. I think it might be one of my favorite episodes of the whole series. Part of that I think has been my recent interest in short stories. | more