The Moving Pixels Podcast Kills Nazis with ‘Wolfenstein: The New Order’

Wolfenstein, The New Order

This week we decide to go back to the 2014 Nazi killing game, Wolfenstein: The New Order.

‘This game is better than it has any right to be.’ That has been my quick and dirty mantra about this game whenever anyone asks. Several years later I feel it still holds true. I’m of two minds about a lot of the facets in this this game. Because so many of its statements about ideology and Nazism work, then don’t work, but then work again in this endless cycle. It has meaningful things to say about the nature of fascism and about the nature of resistance, but it also tends to accidentally undermine them for the sake of its plot, but also tries to undermine its undermining. It’s weird.

We spend a lot of time describing various elements of this game from that perspective. Also, we tend to jump around a lot in the game, so it might not make as much sense as it could if you haven’t played The New Order yet.

Also, we kept trying to explain why there are two timelines for people who might not have played it, but our discussion kept diverting us towards other matters of interest. Never got around to explaining what Wyatt timeline and Fergus timeline meant. Forgive us, there’s a lot to talk about here and we didn’t touch half of it.

You find the episode at PopMatters, SoundCloud, iTunes and through the podcast’s RSS feed.

“‘I’m sorry about your legs.’
‘Don’t be. I learned how to fly.'”

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