This week, we inspect PlayDead’s sophomore game, Inside. We go into a long, long discussion on the nature of purpose in art. The dichotomy being, whether it should be imbued with meaning or whether pure expression is enough. And then whether Inside succeeds or fails in regards on those merits. …
(This post is lost beyond this point.)
The Moving Pixels Podcast Goes ‘Inside’ » PopMatters
“………” – There! That’s my quote. Because no one says a goddamn thing in this game. Not sure what you want from me.