For the final episode of the Moving Pixels Podcast, we discuss Torment: Tides of Numenera.
The original, Planescape: Torment, had been on our longlist of maybe games to do for the podcast for a while. Then its spiritual successor was announced and made. We had the idea at one point to do them back-to-back. Give the two episodes a neat connective tissue. That plan obviously never came about. The fact that we had to give ourselves a lot of lead time to play through merely one of them is evidence enough of why. I don’t think we knew when we chose it, it would be the end.
Yes, this is the last episode, at least for now. We’re a bit burned out and need to take a break. It isn’t 2012 anymore. Writing for the blog has already taken a bit of a back seat for everyone and the podcast is a more work intensive project than that. Currently, the plan is to come back, at least for one more episode, to do Kentucky Route 0 episode 5, whenever that drops.
But as of now, this feels like meaningfully appropriate game to end the podcast on. It’s a game about endings and existential quandaries. The whole plot is about ending the Changing God and the never-ending war that has consumed the world on ever dimension of reality. This ever-present thing that has defined everything is in its final chapter, that is where we enter. It’s a game that right up our alley, a big meaty RPG with lot of writing with philosophical weight, the kind of game you can get a super long, in-depth discussion out of. And we certainly succeeded on that front.
So, for now, see you all. Hope you’ll be there when we come back for one last hurrah.
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“What does one life matter?”