April 1, 2015 | Filed under: External Sources, Recent Posts and tagged with: Critical Distance, Podcast
Everyone has had that thought, “why has no one written about this game?” It’s a different game(s) for every person, but pretty much everyone has had that thought. Sometimes, after finishing a game I go looking for criticism, only to come up empty.
An idea came to me during last year’s end of year podcast. While as a curatorial site we mostly focus on criticism for our weekly roundups, but we have been branching out as of late. Given the enormous quantity of games of all sizes and stripes coming out all the time, it might be beneficial to highlight some of those worthy of notice but receiving nothing. With that we are adding a series of minisodes in addition to the main interview series where we do just that.
This is our inaugural episode. I’m still working out how future episodes will go. I haven’t worked out many of the details or how I will implement them beyond the basic structure you can see in this first minisode. I picked the number of games we would discuss each out of thin air. Three seemed like a good number. It would give a good breadth of titles without overwhelming the listeners and be able to keep the podcast under half an hour. Going forward, I figure a no duplicates policy would be prudent. There are enough games coming out that it would be easy to do and be beneficial to get more games mentions than less.
My guest this month is Danielle Riendeau, Senior Editor at Polygon. I’m really grateful for her to be able to step in at the last minute, during her busy schedule. Getting guests proved to be quite a challenge for this first minisode. Much more than I thought it would be. I don’t have a real line on the community like I once did. I do wish to state, that I will have another cis-straight white man on eventually. However, for now I think I’ve got that position covered with myself. Instead, I’d like to go as many months as possible having guests who are people other than that specific identity.
Other than that, I’m still working this new podcast format out one misstep at a time. Give me feedback. Please note though, that if you do want to give me feedback about the podcast, you should tell me directly. I don’t get notifications for anything sent to Critical Distance.
I hope this ends up as something people are happy with. I also hope that this ends up as something people might actually take a cue from and write some criticism about the games featured. See you next month. (Hopefully.)
I liked the first minisode. I would recommend that in addition to discussing many games, if the episodes maintained a conversational tone, over being something like an interview, it would make the structure better.
I liked how Danielle was actively participating when you were mentioning the games you played. There was constant back-and-forth and it made the discussion more meaningful to having two people.