November 15, 2016 Eric Swain External Sources The Moving Pixels Podcast Explores ‘A Machine for Pigs’ This week we continue on from our last Amnesia podcast with The Chinese Room follow up, A Machine for Pigs. Despite that this episode was going to release in November, we decided to continue our look at/catch up with the horror franchise Amnesia. A Machine for Pigs is familiar as an Amnesia game, but at the same time, noticeably different from Frictional’s take, but with clear similarities to The Chinese Room’s other work. My reference point was Dear Esther and Nick’s was Everybody’s Gone to the Rapture. | more
October 31, 2016 Eric Swain External Sources The Moving Pixels Podcast Finally Gets ‘Amnesia’ This Halloween we look at a now horror classic in Frictional Games’ Amnesia: The Dark Descent. One of the reasons I love being on the Moving Pixels Podcast is that it forces me to sit down and finish games by a deadline. I began playing Amnesia 3 years ago. I made it about halfway through before I had to put it down because it was late and I just never picked it up again. So, we decided on Amnesia as hour Halloween title and I had to sit down and finish it. | more
October 26, 2016 Eric Swain External Sources The Moving Pixels Podcast Executes ‘The Deed’ This week on the Moving Pixels Podcast we discuss the indie murder planner simulator, The Deed. It’s an interesting idea that works more as a proof of concept than as a cohesive whole. That is just my opinion. My compatriots aren’t quite in a agreement on that front. You can get the episode now on PopMatters, SoundCloud, iTunes and the RSS feed. “There are many ways to do the deed,but only the cunning will succeed.” | more
October 24, 2016 Eric Swain External Sources Critical Distance Confab – Games Literary Studies on Youtube Last week, we released our newest interview on the Critical Distance Confab featuring Sam Gronseth, the Game Professor. His whole project emerged out of a class he taught using games to teach literary analysis and critical thinking. From that he created a series of videos to explain the basics of understanding how games work to deliver meaning. Ironically, some of those videos are infuriating to watch despite there being nothing wrong with them. Flashbacks to all the arguments coming back. | more
October 4, 2016 Eric Swain External Sources Critical Distance Confab – This is Innuendo Studios I’m sorry this is a few weeks late. I wanted it out on time and instead the unedited audio just sat on my desktop for a month, mocking me. Let that not reflect on my interview with Ian Danskin about his work on his YouTube channel Innuendo Studios. We cover from its viral first video about Phil Fish (or not as the argument goes) to his continuing strong output of thoughtful criticism. The podcast is live in iTunes, please rate and review us, and on the podcast’s RSS feed. | more
September 27, 2016 Eric Swain External Sources Highbrow, Middle Brow, and Lowbrow in Free-to-Play Gaming September 27, 2016 | Filed under: External Sources, Recent Posts This week on the Moving Pixels Podcast we do another anthology of 3 small free games. The games this time are A Date in the Park, Mandagon and The Lion’s Song. For this variation on the occasional trip into free game land, we, essentially, each picked a game out … (This post is lost beyond this point.) Moving Pixels Podcast: Highbrow, Middle Brow, and Lowbrow in Free-to-Play Gaming » PopMatters "No need to linger little totem; heed the words we all have spoken! | more
September 13, 2016 Eric Swain External Sources The Moving Pixels Podcast Explores Act IV of ‘Kentucky Route Zero’ The long-awaited Act IV of Kentucky Route Zero has been released and now so has our discussion about it. It’s a game about being lost. With each new episode KR0 seems to find a new way to express this both thematically and structurally. While Act IV may be the most constrained episode geographically, it also feels like it is also the most expansive with narrative crafting options. It strange coming back to continue a game after letting it lie two years fallow. | more
August 30, 2016 Eric Swain External Sources Critical Distance Confab – The Spawn of History This month on the Critical Distance Confab I interviewed Bob Whitaker, the man in charge of the History Respawned YouTube channel. What Bob does is not too dissimilar from what I do. Though instead of interviewing critics, he interviews academics and scholars about their field of expertise through the lens of video games that overlap with that subject matter. It’s an interesting and underutilized lens from which to approach games, so I’m glad someone is doing it. | more
August 30, 2016 Eric Swain External Sources The Moving Pixels Podcast Catches ‘Em All Last week, we discussed the summer’s hot new game, Pokémon Go. This really was the summer’s big game. It was everywhere and I don’t just mean out in the wild playing it. Culturally it seemed to have saturated the mind share for the past few months. You couldn’t go much of anywhere or read something without Pokémon Go being brought up. It’s why I felt in some way able to talk about it as a cultural event despite having never played it myself. | more
August 8, 2016 Eric Swain External Sources The Moving Pixels Podcast Goes ‘Inside’ This week, we inspect PlayDead’s sophomore game, Inside. We go into a long, long discussion on the nature of purpose in art. The dichotomy being, whether it should be imbued with meaning or whether pure expression is enough. And then whether Inside succeeds or fails in regards on those merits. … (This post is lost beyond this point.) The Moving Pixels Podcast Goes 'Inside' » PopMatters "........." - There! That's my quote. Because no one says a goddamn thing in this game. | more