March 18, 2009 Eric Swain External Sources, Recent Posts L.B. Jeffries on Video Game Critics I love L.B. Jeffries' writing. To me he is one of the most eloquent and hardest working in our field. And to my knowledge does it all for free. He has also described himself as the angry young man of game criticism. Last year he turned his critical eye towards the idea of the video game critic. He explored critics from other mediums and then looked back at what we as game critics could learn from them. Personally I've tried to take some of these ideas as base point to work from, but even then I don't think anyone has gotten a methodology that works to encompass the player's input. | more
March 17, 2009 Eric Swain Critical Responses, Recent Posts The Noby Noby Boy Review Analysis Let me reiterate the opportunity. Two reviews, using the same game, within 4 days of each other, using the same scoring method and same scoring scale gave two vastly different scores. The scores are not always alike, in fact, they very, very rarely are, but the difference is usually like a 7.6 to an 8.1. The scores are close if not even closer. The meanings are usually between really good to borderline great or whatever the specific scores might be for a game. But from 'Passable' to 'Outstanding' is a very different matter. | more
March 13, 2009 QWERTY Recent Posts QWERTY: SEGA = Sadistic Elderly Gloating A**h**es I've been getting my ass handed to me. That is my thesis. | more
March 12, 2009 Eric Swain Game Essays, Recent Posts Flower: A Dad’s Expirience – Aesthetic Last weekend after a movie I sat my Dad down and started up Flower for him to try out. Now my Dad hasn't tried a video game since the mid-90s and those were the PC adventure games. We'd play them together. But given Flower's casual nature, simple controls and pleasing aesthetic, I figured he would get into it and I wanted a non-gamer's take on it. | more
March 6, 2009 QWERTY Recent Posts QWERTY: Sony’s Diabolical Plan to Drive Me Insane (This is the first...thing I got from him. It is reproduced exactly. I have nothing further to say. - The Swain) Disclaimer: QWERTY's opinions are not mine nor the site's. The psudonym QWERTY is used to protect the innocent. Flower is pretty. There, that's obligatory nice thing to say about it. | more
March 4, 2009 Eric Swain Critical Responses, Recent Posts N’Gai Croal moves on and other thoughts on Game Journalism For those of you who haven't heard N'Gai Croal is leaving Newsweek effective the end of the week and becoming a consultant for the games' industry. You can read his final post and farewell here. For those of you now asking "who is he or why should I care," then I responded "why are you reading this site?" And for those of you legitimately ignorant, but would like to educate themselves I'm sure there are better places to understand him. This podcast comes to mind. | more
March 4, 2009 Eric Swain External Sources, Recent Posts Killzone 2 Commercial Here's a little design analysis piece I did for Creative Fluff desgin blog on the Killzone 2 commercial. Sony took the marketing in a different direction and are actually getting behind the game. See what I thought of it. | more
February 28, 2009 Eric Swain Game Essays, Recent Posts Problems with Prince of Persia One Last Time Why oh why do I do this to myself? I said that the last one would be the last one, but no. I go out to buy some chips late and I find myself thinking about concepts of the game design. My mind turns to something being debated now around Flower, most prominently over at Sexyvideogameland. The concept of the designer manipulating the player emotions, which in turn led me to a previous debate of the designer manipulating you into caring about a character. The dog from Fable II comes up a lot in this discussion. | more
February 27, 2009 QWERTY Recent Posts How to Write Good Video Game Critique (Since I am hard up for content I figured a weekly thing might be just the thing. When I described what I do here, one guy insisted that he write it. He submitted some posts and having read some of it, I now feel that this was a very bad idea. But I promised so this will be on a trial basis and will need the following: ) | more
February 24, 2009 Eric Swain Recent Posts, Thoughts What is Video Game Completion? In the gamer scheme of things I am a freak of nature. I finish nearly every game I buy. Weird right? The fact of the matter is that most narrative based games are not completed. It was considered an enormous success by the developers of Bioshock that 50% of those who played it reached the end. Even the Half-Life 2 episodes, which are only about 6 hours long and have extremely friendly level design aren't finished more that that. | more