It’s all in the presentation: Why I let Driver: San Francisco get away with poor driving

And because I submitted my PopMatters post a bit late for a Tuesday release it got pushed back to Thursday, so I ended up giving everyone a double dose of Driver: San Francisco love. My Nightmare Mode post though focuses more on the ongoing narrative I seem to be building about racing/driving games across my posts. I realize how damn lucky I got that the first driving game I tried was Burnout: Paradise with all junk I’ve been going through since. | more

Magical Realism as a Game Mechanic in ‘Driver: San Francisco’

My second post is up at PopMatters, this time looking at an actual game. Thanks to the scheduling of the hiatus on the Moving Pixels Blog at the end of last year meant that my second post would be pushed back to the new year. Driver: San Francisco is a game that is so much better than its advertising gives it any right to be. This is another case of the developers and PR not knowing how to sell their own game. Driver: San Francisco is a slow burn of a game. | more

Critical Distance End of Year Spectacular

The last month have been a very special sort of self-inflicted hell. For some unearthly reason I think last year was so much easier to get everything done. On a whim last year, I decided to revive the CDC podcast with an end of year retrospective and pull off the first ever This Year In Video Game Blogging without telling anybody. Both ended up being stealth projects that took a lot of people by surprised, none more so than my editor in chief at the time Ben Abraham. Was I going to make it an annual thing? | more

Let me play: 7 issues with racing games

My weekly post is up at Nightmare Mode and only one day late this time. Here I go on about Gran Turismo 5 and Need for Speed: Shift. Neither game really grabbed me, in fact in the beginning they seem to do all they could to repel me. I understand both games are hardcore driving sims. Though I thought Need for Speed was a bit more arcadey. I just happened to pick up the only sim in the franchise. But as they are hardcore sims and I’ve only started playing racing games a few months ago I didn’t want to flap my mouth off too much. | more

Miscellaneous

Lots of minor things to get through, yet not much to say. Really just a bunch of little things happened my way. On Monday I reposted my Limbo retort, on Nightmare Mode a critical site of a sort. It got edited there by the entire crew, as well as a brand spanking new title too. Taking a quote from the piece was the key, to finally give a title that would satisfy me. A grander audience I have there, that is to be sure. For I got far more comments there than here I could lure. | more

Desert Bus: The Cultural Event/Game

So a lot of good things have been happening to me as of late and here’s another one. I’ve been invited to write for the Moving Pixels blog over at PopMatters. My first article has been published today and as per usual when I’m writing for a new site I am super nervous. PopMatters is another huge step and I can’t thank G. Christopher Williams enough for giving me this opportunity. (Strange thing, he’d been wanting to talk to me for weeks, but since he doesn’t have Twitter and I don’t have Facebook it wasn’t until a random time on Skype did it happen. | more

Motorstorm: Apocalypse, the game that wasn’t there

This is one of those posts that felt like pulling teeth. It just didn’t want to come out. Then again it’s a post about how the game offered nothing to talk about, so that is understandable. I say in the first sentence that this was my fourth attempt at writing this piece, but with the editing and major corrections it went through it’s probably even higher. It should have come out a week or two ago, but it kept getting pushed back because I didn’t know what to do with it and the editorial team was equally stumped. | more

Costume Quest and the Annual Tradition

The day after Halloween I have a post up about a potential Halloween tradition in video games. I personally have traditions every year for other holidays with family and friends as I’m sure most if not all of you do. And while Halloween is important for my friends and I we don’t have any set ritual. It’s different ever year. As I have a weekly obligation to talk about games and I’m smack dab in the middle of another project that takes a lot of time and leads to little results until it’s done I decided to go back to a short game from last year. | more

Slow Times at Paradise City

So, my weekly post is up at Nightmare Mode. It was supposed to go up Thursday and alack it is Monday. One of these days I’ll publish on the target day. One of these days. Part of the reason it is late is that this needed far more editing than anything else I’ve published there to date. But what should I have expected. My target post deadline is Thursday and the only game I’ve played all week is Burnout: Paradise, a game in a genre I’ve literally have no experience in other than demos. | more

Atmosphere is Not Enough: A Limbo and Another World Critique

I played Another World on Monday and Limbo on Tuesday and I wrote the post on Thursday. I had a post due and I missed the previous week pulling my hair out trying to get the follow up piece on Heavenly Sword written. It didn’t work out. It was quite fortuitous that I played these two games when I did and found a connection between them. Another World is an amazing game. It’s hard as hell, but it’s short. Limbo is also difficult, or at least brutal and short, but isn’t as great. | more