Problems with Prince of Persia One Last Time

Why oh why do I do this to myself? I said that the last one would be the last one, but no. I go out to buy some chips late and I find myself thinking about concepts of the game design. My mind turns to something being debated now around Flower, most prominently over at Sexyvideogameland. The concept of the designer manipulating the player emotions, which in turn led me to a previous debate of the designer manipulating you into caring about a character. The dog from Fable II comes up a lot in this discussion. | more

Prince of Persia’s Epilogue DLC – WHY?!?

I decided to not write on it immediately, get a good night sleep and and take some time to digest what Ubisoft has just done. I was angry last night when I checked IGN and found this little tidbit heading the day of news. Basically Ubisoft will release a DLC pack for their recent game, Prince of Persia. It will included an increase in difficulty, two new unlockable skins, a new attack for the Prince, and a new power for Eleka. | more

The Failure of Prince of Persia’s Story Structure

The title pretty much sums up thesis for this essay. Prince of Persia has fallen to the trend of non-linear gameplay. It's the new buzzword in the market. That's all fine and dandy, and in the weeks up to its release even I praised the design as a merging of story and gameplay. However, now having played the game Prince of Persia has replaced Mirror's Edge as my most disappointing game of 2008. It has nothing to do with the gameplay. It has to do with the story and more specifically with the story's structure. | more