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Game Essays

Quest for Infamy

Minor Moments: Quest for Infamy

Sometimes there are moments in games that stick in my mind, but aren’t big enough or otherwise important enough to warrant inclusion as a part of a larger discussion. Sometimes there isn’t room in a piece to include mentioning it or there is no simple way to crowbar it in …

Memoria 1

Memoria Review

This review has quite a stored history. I accepted the game for review from a PR contact with the purpose that it would go up on PopMatters. I didn’t know that someone else was already doing the game and had a review in the pipeline. So began my trek to …

Fallen

Fallen: A Story from Primordia

As I’ve expressed before, I’m not a big fan of sequels as a concept. Continuity driven series are fine and all, but video games have a dearth of self-contained experiences. So, if I were asked if I’d want to see a sequel story in the world of one of my …

Deponia

Deponia: Down in the Dumps

(I was assigned to do a review on Deponia, was given a review copy and everything from Nightmare Mode. It was written, editing and ready for posting. Then the day before it was scheduled Nightmare Mode went on hiatus to restructure itself into its present form. I was given my …

p0nd 1

Indie Game Spotlight: p0nd

Indie Game Spotlight is a weekly feature where I highlight an independent game that deserves attention. Given the difficulty these developers have in being heard, every little bit helps. Some will be free, some will cost money, but all are deserving of some attention. P0nd is a one-button, flash game …

The Stanley Parable

Indie Game Spotlight: The Stanley Parable

Indie Game Spotlight is a weekly feature where I highlight an independent game that deserves attention. Given the difficulty these developers have in being heard, every little bit helps. Some will be free, some will cost money, but all are deserving of some attention. The Stanley Parable is a Source …

inFamous title

The Morality of inFamous

Probably the most talked about part of inFamous is the moral choice mechanic. The idea is to split the choice between good and evil options, which can be interesting, but the criticism has been leveled at how it is handled. Reasoning in later choices makes less and less sense as …

inFamous title

The Propaganda of inFamous

(*minor spoilers*) While the story of inFamous is told through the standard methods of cutscenes, found messages and calls from allies and mission handlers, it adds aftermath commentary. In the form of propaganda the game provides story related and world building feedback on your actions. The messages only relate to …

inFamous title

The Milieu of inFamous

I would place the introduction of inFamous as one of the better opening levels in open world gaming. I say this because it sets the stage to not just for the game, but also more importantly for the milieu. Milieu is the French word for environment or setting, but it …