Last Thursday I played Bioshock during the simultanious playthrough while talking on Skype with Denis Farr, Roger Travis, Micheal Abbot and several others. Roger took that conversation and made a podcast out of it. He was doing the recording and unforturenatly Skype kept kicking him out so he didn’t get everything, probably for the best. [...]
Continue reading...31. December 2009
So what is my game of the year? Well unlike the last two years that when I asked myself that question there was a clear winner. In 2007 it was Portal and in ‘08 it was Metal Gear Solid 4. There were plenty of other good games out those years, but those two to me [...]
Continue reading...30. December 2009
A year and a fortnight ago I started this site from the idea that I wanted to critique games, as one would do to a book or movie, looking at what they mean. It is hard to believe that it has been a full year. In that time I’ve learned about the larger spheres of [...]
Continue reading...28. December 2009
Last year I said I called it to a number of predictions I had made. Then in February I made several predictions about the coming year. Let’s see how I did. 1- On Resident Evil 5 I said that it would be an end to the series being about horror mostly because of co-op as an [...]
Continue reading...18. December 2009
Over at Kotaku, I know I know, hear me out. Over at Kotaku they sometimes highlight some of the more interesting comments from their comment sections by giving it their own post, which is better than articles dedicated to breast admiration, though their next post defeats that purpose, but I digress.
Continue reading...11. December 2009
When I first read Danc's post over at Lost Garden, Three False Constraints, I called it the stupidest thing I read from the critical community. I decided rather than write an immediate response I would wait a few days to calm down and think it over non-emotionally. I'm glad I did, not because I came to any agreement with him, but because I read this piece by Charles J Pratt over at Game Design Advance. It got me thinking more about the meat of the form of the medium. So I spent some more time thinking and went back to reread his post. Here's my response.
Continue reading...6. December 2009
Over at the CreativeFluff design blog I spotlighted Today I Die, an indie game that came out around April of this year from designer/developer Daniel Benmergui. Go play it before reading anything below. It’s a short game and worth it.Today I Die is a game that firmly wears the arty badge and wears it proudly. It’s a [...]
Continue reading...3. December 2009
It took a while, but I've played another game worthy of the Killer 7 Argument. I just finished playing through Braid for the second time after my first complete save was lost to a corrupt hard drive. The second playthrough was a huge help in getting my head around what to make of the game and figure out what I specifically thought of it.
Continue reading...26. November 2009
Heroes of Might and Magic II is an old game when they were still getting a handle on new design. As great as it is, it isn’t a game that grew up in within a critical atmosphere where such things are considered, even if only tangentially nowadays. Which is a long way of saying there [...]
Continue reading...21. November 2009
The game was made for Casual Gameplay’s design contest #6 with the parameters to incorporate the this content’s theme: Explore. Were I judge in the contest I would look to how well it incorporated the theme, as a critic I am looking at what that means within the game. I recommend playing it here before [...]
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19. January 2010
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