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Tag: Year Walk

May 12, 2015 Eric Swain External Sources

Challenge and Abstract Narrative in Adventure Games

I continue off a thread I left hanging last week by addressing adventure games need and use of challenge. Where last week I used the example of The Charnel House Trilogy as a game where easy puzzles and clear direction made of a good experience of playing the actor in a script. It challenges the dichotomy of the adventure game and the point-and-click subgenre specifically. Having my mind opened to this new lens, a way of viewing information that had already been bubbling around in my head, I looked at the other end of the scale. | more

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May 27, 2014 Eric Swain External Sources

Exploring the Rituals and Riddles of ‘Year Walk’

We pick up after last time with Simogo’s other notable work from last year, Year Walk. This discussion this time around is more about the amorphous nature of the game itself rather than a detailing of the meticulous construction like in our Device 6 podcast. Year Walk is more about atmosphere and experiencing the folklore of a culture we are not as familiar with. We also get into the differences between the iOS mobile version and the PC version and how Simogo utilizes each format’s particulars to the game’s advantage. | more

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