April 6, 2009 Eric Swain Game Issues, Recent Posts A General Message to the Guy who Robbed Me I try to be civil. I try to be nice and understanding to everyone. In other words it takes a lot to piss me off. Thank you to the asshole that broke into my room and stole my PlayStation 3. Thank you for making me have to take time out of my already packed and less than bright day to file a report and remove all credit information from my account. Thank you for changing my view of the world and making me feel no longer safe in my own room. | more
March 12, 2009 Eric Swain Game Essays, Recent Posts Flower: A Dad’s Expirience – Aesthetic Last weekend after a movie I sat my Dad down and started up Flower for him to try out. Now my Dad hasn't tried a video game since the mid-90s and those were the PC adventure games. We'd play them together. But given Flower's casual nature, simple controls and pleasing aesthetic, I figured he would get into it and I wanted a non-gamer's take on it. | more
March 6, 2009 QWERTY Recent Posts QWERTY: Sony’s Diabolical Plan to Drive Me Insane (This is the first...thing I got from him. It is reproduced exactly. I have nothing further to say. - The Swain) Disclaimer: QWERTY's opinions are not mine nor the site's. The psudonym QWERTY is used to protect the innocent. Flower is pretty. There, that's obligatory nice thing to say about it. | more
March 4, 2009 Eric Swain External Sources, Recent Posts Killzone 2 Commercial Here's a little design analysis piece I did for Creative Fluff desgin blog on the Killzone 2 commercial. Sony took the marketing in a different direction and are actually getting behind the game. See what I thought of it. | more
December 17, 2008 Eric Swain External Sources, Recent Posts Uncharted: Drake’s Fortune – design that is so much more I also write for the design blog Creativefluff.com, where I turn my eyes towards the design aspects of video games. Here is a bridge article between that site and this one where I examine the PS3 exclusive Uncharted: Drake's Fortune and find the design aspects lead to a little more than just a great game if you're willing to look. | more