Way back at PAX East I got to talking with some people over dinner Saturday and one of the topics that came up was my Dragon Age II Lineage post I did […]
Dragon Age II’s Lineage
(This was originally written several months ago in the run up to Dragon Age II’s release for another site. The editor at the time was swamped with work and it […]
In Which I Respond to the Three False Contraints
When I first read Danc’s post over at Lost Garden, Three False Constraints, I called it the stupidest thing I read from the critical community. I decided rather than write an immediate response I would wait a few days to calm down and think it over non-emotionally. I’m glad I did, not because I came to any agreement with him, but because I read this piece by Charles J Pratt over at Game Design Advance. It got me thinking more about the meat of the form of the medium. So I spent some more time thinking and went back to reread his post. Here’s my response.
The Citizen Kane of Video Games
For those of you who maybe groaning at the title of this post let me assure you I am not going to declare anything the “Citizen Kane of video games” and am instead going to explain the pointlessness of the debate in the first place. And for those of you now disappointed, I implore you to please continue reading anyway.
The Generations, Ages and Eras of Video Games
A few weeks ago I talked about games in their console generational context and received the internet equivalent of blank stares. After a little clarification I mentioned I had a […]