January 27, 2012 Eric Swain External Sources, Recent Posts Atmosphere is enough: Why Flower succeeded where Limbo failed This was a piece that spawned from the end of last year’s debate on Limbo. I figured I might try to be more positive and provide an example that actual does the atmospheric storytelling well instead of ragging on Limbo all the time. I really did want to like that game. If only it wasn’t avant-garde just to catch attention and could follow through. After a little time thinking of a few titles, I figured Flower was the best one to make my point. | more
March 12, 2009 Eric Swain Game Essays, Recent Posts Flower: A Dad’s Expirience – Aesthetic Last weekend after a movie I sat my Dad down and started up Flower for him to try out. Now my Dad hasn't tried a video game since the mid-90s and those were the PC adventure games. We'd play them together. But given Flower's casual nature, simple controls and pleasing aesthetic, I figured he would get into it and I wanted a non-gamer's take on it. | more
March 6, 2009 QWERTY Recent Posts QWERTY: Sony’s Diabolical Plan to Drive Me Insane (This is the first...thing I got from him. It is reproduced exactly. I have nothing further to say. - The Swain) Disclaimer: QWERTY's opinions are not mine nor the site's. The psudonym QWERTY is used to protect the innocent. Flower is pretty. There, that's obligatory nice thing to say about it. | more