More Thoughts on a More Complex Form of Moral Choice in Video Games

I felt I needed to pick up on a thread regarding video game morality and clarify some things from last week’s PopMatters column. For some reason when I was expressing my love for the complexity in a moral choice in The Wolf Among Us against the normal bland good/evil dichotomy, it was confused for me saying that it was great that that one dichotomy was replace with a law/chaos dichotomy and that was somehow commendable. Especially when I said that this particular choice went against the grain of how we think of law vs. | more

Dragon Age II’s Lineage

(This was originally written several months ago in the run up to Dragon Age II’s release for another site. The editor at the time was swamped with work and it got lost in the shuffle. As time went by I forgotten I had wrote it until a conversation on twitter reminded me about it. I asked the present feature’s editor if it would be ok to take it back for my site. He said it’s a bit late to use it, so it would be fine. | more

4th Edition and Cooperative Storytelling

After PAX East sparked my interest in DnD and my players wanted to get back to it, I decided to give it a try. I liked the 4th edition simplification and streamlining of the rules. So I got the core books and read through them in anticipation of trying a new campaign. What I want to talk about came about at the end of our character creation session.  Using the suggestions in the Player's Handbook #2 the players use the possible background bullet points to create their character's pasts. | more