Last minute Eric as always. September’s BoRT topic, run now by Alan Williamson, theme is New Horizons. The blurb is as follows: 2K’s Chris Harmann recently said that achieving photorealism was […]
‘Driver: San Francisco’: The Best Game of 2011 that No One Played
A while back I got bored and wanted to see how PopMatter’s best games of 2011 compared with the reviews of the games over the year. Then I wondered if […]
Never Break the Flow: Interface Design in ‘Driver: San Francisco’
Again, I write about Driver: San Francisco and again it’s at PopMatters. Instead of going the more esoteric route with the game, this time I went for straight design analysis simplicity. […]
‘Driver: San Francisco’ and ‘Drive’
In my campaign to single handedly push Driver: San Francisco into the critical consciousness I have written yet another piece for PopMatters on the game. That makes 3 total so far. I […]
The Intersection of Mechanics and Aesthetics in ‘Driver: San Francisco’
My second post on Driver: San Francisco is up on PopMatters. I’m surprised the title made it through at all. Hell, I’m surprised I wasn’t told to write something else. I mentioned […]
It’s all in the presentation: Why I let Driver: San Francisco get away with poor driving
And because I submitted my PopMatters post a bit late for a Tuesday release it got pushed back to Thursday, so I ended up giving everyone a double dose of […]
Magical Realism as a Game Mechanic in ‘Driver: San Francisco’
My second post is up at PopMatters, this time looking at an actual game. Thanks to the scheduling of the hiatus on the Moving Pixels Blog at the end of last […]