Bioware You Suck

I first like to preface this with: I love BioWare. I love their games, I love their worlds and I love their characters and I love the experiences they have imparted onto me. Baldur’s Gate is my favorite game of all time. I think that series is the pinnacle of the CRPG. Right now that that’s out of the way. YOU SUCK! Let me explain. For those who follow me, or care to pay attention to anything I have to say at all, know I called Dragon Age: Origins my game of the year back in 2009 even though I was only able to play about 12-14 hours of it. | more

Apologies and Clean Up

For those of you following me on twitter, which I suppose is all of you given my repeat audience, you will know of my present troubles. Two weeks ago I had midterms, which took up a lot of my time. The week after that I got a horrible case of the flu that my only condolence was that it happened after midterms. The unfortunate downside being that I missed a good deal of classes and did not write the essays that were due due to the fact my brain could not function properly. | more

A General Message to the Guy who Robbed Me

I try to be civil. I try to be nice and understanding to everyone. In other words it takes a lot to piss me off. Thank you to the asshole that broke into my room and stole my PlayStation 3. Thank you for making me have to take time out of my already packed and less than bright day to file a report and remove all credit information from my account. Thank you for changing my view of the world and making me feel no longer safe in my own room. | more

Prince of Persia’s Epilogue DLC – WHY?!?

I decided to not write on it immediately, get a good night sleep and and take some time to digest what Ubisoft has just done. I was angry last night when I checked IGN and found this little tidbit heading the day of news. Basically Ubisoft will release a DLC pack for their recent game, Prince of Persia. It will included an increase in difficulty, two new unlockable skins, a new attack for the Prince, and a new power for Eleka. | more