Reviews For November/December

In this time of reflection and end of year lists, I’m going to take a moment to reflect instead on the games I wrote reviews for in the past two months. I’m doing it early because PopMatters is on hiatus until the new year and the rest of the reviews I have lined up will go up then. What is there left to say about the PSN downloadable title Rain? No, seriously what is there left to say. I was struggling to fill out the word count on this one. On a purely aesthetics level, the game is a wonder to look at. | more

The Indifference of ‘Kentucky Route Zero’ to the Platonic Ideal of Video Games

My last post of the year went up on PopMatters today. This is one of those posts that started from a kernal of an idea and in the process of writing it sort of blossomed out as I was writing. I wanted to end the year on a post of Kentucky Route Zero and was trying to figure out a way to approach it. The game just does things so differently than any other game I’ve ever played and not in obvious ways either. Its differences are subtle and spawn from a more fundamental place. | more

Baiting the Hook

Didn’t realize my PopMatters post went up today until I saw someone else recommending it to Critical Distance. I wanted to write something about Rain after I finished my review of it. It’s not a game many or really anybody talked about and for some reason I felt like somebody should. But I didn’t have anything to say. It’s visually evocative and nicely constructed in places, but there isn’t much else to say. In a way this is my attempt at purging the game from my mind. | more

Memoria Review

December 11, 2013 | Filed under: Game Essays, Recent Posts and tagged with: Memoria, Review This review has quite a storied history. I accepted the game for review from a PR contact with the purpose that it would go up on PopMatters. I didn’t know that someone else was already doing the game and had a review in the pipeline. So began my trek to find this review a home. After a number of dead ends, one editor said he’d look into it, though by that time it was too late to be paid for. | more

Beyond the Point-and-Click Adventure

We finally get around to talking about David Cages latest piece, Beyond: Two Souls, on the Moving Pixels podcast. I’m going to admit right off the bat that I perhaps harp on the problems brought up by the anachronic storytelling of Beyond a bit too much in our discussion, but there are just so many issues that keep popping up because of it. I liked Beyond, but I wanted to like it even more than I did. The pieces where there for a great whole, but they were arranged poorly and execution matters more than the ideas at play. | more

The Revolution is Over

December 8, 2013 | Filed under: Recent Posts, Thoughts and tagged with: Indie Game, VGX Ignore the title. I suck at titles. Last night Spike’s VGX awards ceremony was broadcast all over the internet and as expected it was the cultural travesty we’ve all come to expect from it. I’m not really interested in how they can remedy the situation and fix the awards show, instead I want to use it to point at a larger trend that seems to be taking place this year. | more