February 13, 2009 Eric Swain Game Issues, Recent Posts The Generations, Ages and Eras of Video Games A few weeks ago I talked about games in their console generational context and received the internet equivalent of blank stares. After a little clarification I mentioned I had a post idea to define the generations and explain my own unique ways of dividing the history of video games. Someone said they liked the idea and so here we are. For anyone to really understand the evolving state of an art form or medium must understand where it came from. | more
February 9, 2009 Eric Swain Recent Posts, Thoughts Pretending to be Nostradamus Anyway I was thinking about what to write as a quick of the top of my head post and it occurred to me. I did a post last year, I Called It, which was kind of pointless being one of the first half a dozen things I posted on the site. I could have written anything that happened and said I say this would happen. Well I did say those things, maybe not on the net, but in real life to anyone who would bother to listen to me. This year I decided to put my money where my mouth is so to speak and play act as Nostradamus of a little bit, without the cryptic speech that can be interpreted any which way of course. | more
January 31, 2009 Eric Swain Critical Responses, Recent Posts January’s ’09 Round Table Entry – Sister Carrie Putting the Game Before the Book: What would your favorite piece of literature look like if it had been created as a game first? ...rather than challenge you to imagine the conversion of your favorite literature into games, I challenge you to supersede the source literature and imagine a game that might have tried to communicate the same themes, the same message, to its audience. Better late than never. | more
January 29, 2009 Eric Swain Recent Posts, Thoughts Prince of Persia’s Epilogue DLC – WHY?!? I decided to not write on it immediately, get a good night sleep and and take some time to digest what Ubisoft has just done. I was angry last night when I checked IGN and found this little tidbit heading the day of news. Basically Ubisoft will release a DLC pack for their recent game, Prince of Persia. It will included an increase in difficulty, two new unlockable skins, a new attack for the Prince, and a new power for Eleka. | more
January 28, 2009 Eric Swain Game Essays, Recent Posts The Proposed Story Arcs for Prince of Persia I talked about how the story structure in Prince of Persia didn't work for me and how the various villains fit in the game's thematic consistency. Now I'm going to combine the two ideas. This may come off as a little dictating from on high, but oh well. | more
January 23, 2009 Eric Swain Game Essays, Recent Posts Thematic Relevance of the Vignettes in Prince of Persia The servants of Ahriman are the thematic representation of their fall from grace and at the end of the game, a representation of the Prince. Each had a desire that could only be fulfilled giving something to Ahriman, in their case, their souls. However, like Faust, they find their wishes fulfilled, but empty. | more
January 16, 2009 Eric Swain Game Essays, Recent Posts The Failure of Prince of Persia’s Story Structure The title pretty much sums up thesis for this essay. Prince of Persia has fallen to the trend of non-linear gameplay. It's the new buzzword in the market. That's all fine and dandy, and in the weeks up to its release even I praised the design as a merging of story and gameplay. However, now having played the game Prince of Persia has replaced Mirror's Edge as my most disappointing game of 2008. It has nothing to do with the gameplay. It has to do with the story and more specifically with the story's structure. | more