January 4, 2018 Eric Swain External Sources This Year In Video Game Blogging 2017 – Post-Mortem This Year In Video Game Blogging 2017. I have done so many of these post-mortems it’s getting to the point I feel like I may just be repeating myself. Yet, at the same time, I can’t help but look back at the project this year and think of how far I’ve come over the past 8 years. Eight years. Damn. A lot has changed over that time. I was still in college when I started doing this. In 2010, I had an idea. Critical Distance does roundups for the best criticism featured during the week. | more
January 22, 2017 Eric Swain External Sources This Year In Video Game Blogging 2016 – Post-Mortem Has it really been seven years of me doing This Year In Video Game Blogging. Good lord. I hate myself for doing this. Without a doubt, every time I do this project, I hate myself and promise myself outrageous things like, “I’m never doing it again.” It’s painful, exhausting and I usually end up miserable for the entire duration of December. Skipping both birthday and Christmas in my efforts to get this shit done. But, before we go any further, I must link the methodology post for how we do the year end roundup. | more
January 7, 2016 Eric Swain External Sources This Year In Video Game Blogging 2015 – Post-Mortem Year six of This Year In Video Game Blogging. There is a point every year in the December where I end up shouting at myself for having the stupid idea of doing the Critical Distance end of the year projects. This year was no different. While I didn’t break into tears this time, I was in no less full-on panic mode by the end. So, understand that this is coming after a time of calming down long after the things I had in my head to say are no longer organized nor as volatile as they were when fresh. | more
December 30, 2014 Eric Swain External Sources This Year In Video Game Blogging 2014 – Post-Mortem This is my fifth This Year In Video Game Blogging feature. That means I have been a part of Critical Distance for over 5 years. That still hasn’t quite sunk in. I wrote up the methodology for how the TYIVGB feature gets done at the beginning of the month, but I figured I’d still do a post-mortem talking about how it actually went down. I had so much to say when I was silently trudging through the entire list of things to read and consider. Now I find myself somewhat silent now that it is out. | more
December 9, 2014 Eric Swain External Sources TYIVGB Methodology We have posted our methodology on how I do the This Year In Video Game Blogging feature over at Critical Distance. The last few years I have always done a ‘how I did it’ post here and after the fact. Transparency has always been a bit of a problem for us. Not because we aren’t transparent, but because no one ever seems to pay attention when we’re announcing how we do things. The nadir of which was last year and that damn Kotaku commenter. In general, it has gotten better. | more
January 6, 2014 Eric Swain External Sources TYIVGB 2013: An Examination of Methodology and the Nature of Curation This is the fourth annual This Year In Video Game Blogging and I think I’ve finally gotten the hang of such an endeavor. I have a few things to say about this end of year roundup and a few things about Critical Distance as a whole. They are divided into sections. Normally, I wouldn’t go to such extreme and just do a quick linking post with an interesting anecdote or two about its creation, but I feel there is more that needs to be said. | more