There’s a Little Killer Podcast in All of Us

I was on the Moving Pixels Podcast again. This time to talk about an older game, namely Suda 51′s magnum opus: Killer 7. It’s a weird game and a difficult one. I had a really busy week and didn’t get around to playing it until the day of the podcast and despite many hours could only get through the first two full levels. I am going to finish it, because it’s just one of those games that demands to be played. On a side note, if anyone can identify why my audio is so horrible on these podcasts, I’d be very appreciative. | more

‘The Last of Us’ is Emotionally Manipulative

Last week, The Last of Us Moving Pixels podcast was published. I was on it and the lone dissenter as we worked are way through examining the game. I found that I was able to properly explain my position on the game and I’m pretty sure I sound like I’m simply babbling. I knew that much from the recording session. So, I decided to spend my next column doing just that, explain myself and where I feel The Last of Us fell short. I spent a long time crafting that post and editing it. | more

Porpentine of the Twine

And my last post looking into Interactive Fiction is done. Every time I come up with some sort of theme it ends up getting so off track for one reason or another. In this case it was playing all these twine games for this post and the last one and then having to digest them all. I purposefully left Porpentine’s work out of my twine overview in the previous post for several compounding reasons. She is an author that is prolific enough, her work ranges from fairly interesting to oh my god the depth is crushing me and she has had a pretty big spotlight on her for quite a while. | more

Reviews For May/June

I did a number of reviews for PopMatters in the months of May and June. There are a few more waiting in the wings to be published. In published chronological order: I really like this review. I didn’t think much of The Showdown Effect, but I didn’t dislike it either. It is a textbook example of a middle of the road game. It does what it sets out to do, but isn’t really the spectacular. What really hit the right tone was starting off the review the way I did. | more

The Many Forks in the Road of Twine

After skipping two weeks I’m back to continue this look at Interactive Fiction at PopMatters. Lesson learned: never dive into an entire subculture and expect to be finished in a week. The fact of the matter is there are tons of twine games on the internet and more being dumped into cyberspace every day. There is a lot of creativity and lot of junk being spewed out. The fact that there is so much being dumped on the net and no central hub or curatorial site to point at the noteworthy ones is a bit difficult for the so-called movement. | more

Two Steps Down the Interactive Fiction Road

My second post looking into Interactive Fiction is up on PopMatters. This time I look at two works that move away from the text adventure lineage and start pushing what can be done with text and a parser. This paragraph got cut from the posted version – probably rightly so – but it shows my intent behind the post just the same: I don’t have really anything sort of introduction beyond that. I’m not going to compare or contrast them. | more

A Look Down the Interactive Fiction Road

Finally, I’m back to talking about games. For the first week of May I decided to critique two modern text adventures and look at the interesting things they do. Instead of jumping into the next big thing or tackling my backlog of AAA titles, and boy I have a lot to get through on that front, I wanted to go off the beaten path. I wanted to look into the weird, the experimental, the lambasted and the old. I wanted to look at the stuff that doesn’t get critiqued. | more

Reviews and Review Scores

I had a post here. 1200 words of what I thought at least were some interesting ideas and for once decently written. WordPress said screw you and erased them from existence when I saved them. All that’s left is the title above, the tags at the bottom and my anger within. Sufficed to say I’m too pissed to get anything done and I doubt I could hope to rewrite it. It wasn’t even suppose to be long it just ended up that way. So here are the links to my reviews that spawned the whole thing. | more

Changing Perspectives: Defining What We See in First Person and Third Person Games

And so comes to an end of a month looking at walking games with jaunt over to the Third-Person Walkers of last year Journey and Bientôt l’été. The whole idea of the first-person walking genre was from Kris Ligman or at least I thought it did until I tried to track down where she said it. It isn’t often that a year provides so many examples of a new genre. Especially one as diverse as this one. | more