July 23, 2014 Eric Swain Game Issues Hypothetical Moral Behaviors Last week I concluded a series of posts on moral choice in games, the first three posts looking at the idea of making specific choices at specific moments and the last about the choices we make that result in our constant play behavior throughout. I identified two ways behavior acts as a moral attribute. Either the behavior reflects a moral being in the player character or it allows the player to choose a path based on a play style that reflects a moral standing on an issue, usually violence. | more