May 12, 2015 Eric Swain External Sources Challenge and Abstract Narrative in Adventure Games I continue off a thread I left hanging last week by addressing adventure games need and use of challenge. Where last week I used the example of The Charnel House Trilogy as a game where easy puzzles and clear direction made of a good experience of playing the actor in a script. It challenges the dichotomy of the adventure game and the point-and-click subgenre specifically. Having my mind opened to this new lens, a way of viewing information that had already been bubbling around in my head, I looked at the other end of the scale. | more