Posts Tagged ‘Game Awards’

PopMatters Top 20 Games of 2011

Posted in Critical Responses, Recent Posts on January 31st, 2012 by Eric Swain – Be the first to comment

Well, PopMatters put up their list of top 20 games of 2011. I was a proud participant in their first ever end of year list for games. Back in December G. Christopher Williams put out an email that we were doing this and despite it only coming out recently all the decisions and blurb writing was completed obstinately before the new year. It was done by having all of us listing our favorite games of the year in order and our editor did some voodoo math to come out with this list. First thing I said out loud upon seeing it: “This list makes no f-ing sense.” Yep, self censor and everything.

For reference here’s the list:

20. Lesbian Spider-Queens of Mars
19. Dead Island
18. The Legend of Zelda: Skyward Sword
17. Battlefield 3
16. Mortal Kombat
15. Shadows of the Damned
14. Gears of War 3
13. Deus Ex: Human Revolution
12. Uncharted 3: Drake’s Deception
11. Batman: Arkham City
10. Fate of the World
09. Assassin’s Creed Revelations
08. The Elder Scrolls V: Skyrim
07. Dragon Age 2
06. Inside a Star-filled Sky
05. Dead Space 2
04. L.A. Noire
03. Catherine
02. Portal 2
01. Bastion

Again, I say, this list makes no f-ing sense. It doesn’t look like any other lists out there, but that’s not what bugs me. Nor is it that a number of these games wouldn’t be anywhere near my top games of 2011 list. Or the order of certain games. I can totally understand Dragon Age 2 over Skyrim, especially knowing who works at the Moving Pixels blog. I can also get past the fact that Driver: San Francisco was completely overlooked. After all I hadn’t gone on my promoting spree across 4 different sites yet. No, I don’t really have an issue with the list, it’s just really really weird. Logic doesn’t seem to enter into the equation and I end up thinking more about how on earth this came together rather than feeling any unique voice to the site and the culture it embodies.

That’s not entirely true of course. Like I mentioned before the Dragon Age 2 above Skyrim speaks volumes on our priorities. That both blurbs were written by Mattie Brice just adds to it. Catherine coming in third also says something, what I’m not sure. Portal 2 and Bastion are both rather conventional picks for top honors, because they totally deserve them, so it’s what comes after that speaks to our collective tastes. Honestly, a big shocker to me was Fate of the World coming in at #10. It deserves to be there, but I don’t know anyone other than Jorge Albor and myself who have actually played it. Either a small group put it extra high or a lot of people just haven’t mentioned it.

I think what throws this off, is not the unconventional picks for top honor, nor certain absentees that have been noted in the comments. They explained why they weren’t there in the podcast about this list (no one on staff had played them yet.) It’s the rhetorical order of them. Lesbian Spider-Queens of Mars coming in at #20 makes sense in looking it over, doubly so for the average reader. It’s an indie game they’ve never heard of at the very bottom of the list. No one is going to complain. It’s conventional to squeeze something in at the bottom. Dead Island speaks to what we as a staff thought of it, not that great, but solid enough. Then you smack the reader with Skyward Sword at #18. Ok, even fanboys have to admit there has been backlash against the game recently. Any fanboy complaints will take that into account in their screeds. But the reader is reeling at the surprise of seeing it so low on the list. Then Battlefield 3 comes in, followed by Mortal Kombat and Shadows of the Damned. Were these three games on anyone’s talking list for GotY. Then we go back to conventions, strong AAA end of year releases not quite as good as their predecessors. The logic behind them where they are makes sense. It’s understandable. Then a minor quibble with Batman. You can see how maybe this group didn’t think it was the bees knees like other sites did. But it’s ahead of other action games, it’s still in relation to other games that are comparable and it makes sense. Then you throw Fate of the World in their face, a game I can guarantee they’ve never heard of. It’s in the top 10 what the hell. Above all these other critically acclaimed games that I have heard of. This threw me through a loop because I didn’t know any of my fellow writers even knew of it. The Critical-Distance editors sure didn’t. The Assassin’s Creed: Revelations, generally considered the worst in the series. It could be accepted an understood in relation to other titles if they weren’t still reeling from Fate of the World. Oh Skyrim, thank you Skyrim familiar territory…Dragon Age 2 what the hell!!! Again an argument I think could have been made and understood if not agreed with were it not for the reeling still going on.

Inside the Star-filled Sky…ok I think you’ve broken our dear reader. He wont make much fuss, but it’s getting a little awkward with him just sitting there. What makes it doubly weird, it’s only the third indie game on the list. Were it more populated with smaller, flash, downloadables etc one could understand the mindset of the people behind it. They like indies over the AAA cheeseburgers. The reader puts himself in a different mindset expecting something else. They expect artsy fartsy stuff they’ve never heard of, but now might try. Instead they’re in a AAA mindset with levels of story being their driving factor as evidenced by Dragon Age 2 over Skyrim, but wait Mortal Kombat is in there and Battlefield three. Ok he’s drooling now. Dead Space 2.

Once said reader has stopped hopping up and down to a chorus of “that came out last year?” It’s another head-scratcher as it was forgotten and to be this high doesn’t meld with the lists narrative from previous Action titles that came before. Then L.A. Noire, which works on a list where story is king, but such a list this is not. Catherine, while it says a lot coming from the top on down, is dumbfounding coming in the other direction. It’s not just that the list doesn’t conform to other people’s opinion, it’s that it doesn’t seem to conform to an internal logic of priorities of the people making said list. (I stop here because Portal 2 and Bastion make all kinds of sense, though it’s a little late for the reader’s faculties.) Artistic statements mixed with story priority games, next to message games, next to riproaring B movie action games, world building and character building all in the top 10.

Said reader was me when I first read this list. Some choices were baffling all on their own, but it’s the lack of any internal logic to what the staff prioritized as personal preferences in picking particularly pleasant play proceedings to present to the petulant people. Hence what I meant when I said it made no f-ing sense. Of course the blurbs don’t really help in this regard as they only explain what we liked about the game and not in how it relates to the rest of the list. I don’t think we could have done that anyway, because this isn’t anyone’s list really. Maybe that makes for a better site to see such diversity.

Of course, what I’m really saying is I would love to see the math that lead to this. There has got to be an interesting story or two in there. I meant to ask back in December, but then the Critical-Distance projects took over so that idea got pushed aside. Take a gander at what we had to say about each game. I had the privilege of making my case for Fate of the World and Portal 2. Oh yeah, and Mike Schiller wrote one hell of an intro to the whole thing.

TGC’s Game of the Year ’09

Posted in Game Issues, Recent Posts on December 31st, 2009 by Eric Swain – 1 Comment

So what is my game of the year? Well unlike the last two years when I asked myself that question, there was a clear winner. In 2007 it was Portal and in ’08 it was Metal Gear Solid 4. There were plenty of other good games out those years, but those two to me were just obvious. This year has no such easy stand out, hence the lateness of this post. Just to be clear, I have not played everything that came out, not even all the better than decent AAA titles, so this really is a personal pick. But even so, among the games I played I haven’t decided which is the best at the time of writing this post. I’m hoping that getting my thoughts down and explaining why I thought each game was so great that I’ll be able to choose. I was able to narrow it down to 5 finalists, and I am a shameless showman if nothing else, so in true award show style here are the nominees:

Brutal Legend

I wanted this game ever since I first heard about it, when I was looking up what Tim Shafer’s next game was going to be. When I heard the concept all I could think to say was: ROCK ON! There has been a lot of criticism directed at the game, though to be fair it would be better directed at the marketing. Despite that and a few control issues the game is awesome. Of course I am a metal head so that may explain some part of my excitement and love for this game. I love driving around looking at the scenery and listening to the music. You can feel the creativity just ooze from the title. Everything about the game is epic and the Tim Shafer humor doesn’t hurt it either. No game since the original God of War has me leaping up in victory like a Viking warrior. Any game with that can do that purely by its pathos is a winner in my book.

Dragon Age: Origins

I’ve been called biased towards this title, because of my ungodly love for Baldur’s Gate, but honestly I wasn’t expecting the second coming with this title. I think I kept my expectations well within reason for Dragon Age. I knew it was going to be another generic fantasy setting and the plot was going to involve saving the world from some evil demonic creatures. But in a way that’s good, because it means they could really nail the details without having to explain the elves, dwarves and the rest from scratch. I haven’t finished the game. It’s long and I haven’t had the time needed for it, but from what I have played of it Dragon Age has some of the greatest storytelling of any game I’ve played. It sucks you into a world and I think may be the first game where I decided roleplaying was a higher priority than making sure I chose an optimal dialogue option or armor. In fact I got rid of armor that hindered my enjoyment of playing my character.

Flower

Sublime is a word that gets thrown around a lot when talking about Flower. But more than anything else, something I had forgotten until I booted it up the other day, it’s a peaceful game. The lovely serenity that permeates the entire experience also sinks into you while playing. It’s an effort of simplicity with controls that even my dad could figure out on the modern Dualshock. The metanarrative of naturalism and dreams somehow meld into the nature of the game and are a reminder of our own dreams and desires.  It also represents the concept that maybe we all need to slow down a little. It’s one of the few games that just make me feel peaceful. The game may be short and can be beaten in three hours or so, but if you did, you’ve missed the point.

Small Worlds

Never heard of it, check it out. It’s a game that will take you at most 20 minutes to play, but after I finished it I immediately refreshed and played again. I hesitated putting it among my best games of the year, because it was a quick flash game for a competition and debated whether or not its seemingly insubstantiality made it worthy of being a contender. Then I remember that a game is a game and it came out between Jan 1st and Dec 31st of this year. The fact that it makes me question myself given its humble origins and that it made my top 5 says something about the game. Two weeks after playing it, I went and played it again. There’s barely a narrative and no characters, yet somehow it elated me, confused me, cooed me and chilled me to the bone. From the basic idea of exploration came a game that said more than any number of space marines could hope to say.

Uncharted 2: Among Thieves

Again I have to warn all about my potential bias towards this title. I loved the first one and love pulp adventure. I’ve taken classes on the genres and have studied the style. So my love of Uncharted 2 is no mystery. It puts you into the shoes of an adventurer in the vein of Indiana Jones and Flash Gordon on a quest of riches, greed, villainy and the extra-natural. The action set pieces are wonderful and the scope of the game so grand you can’t help but feel like you are on a wild ride. And despite what anyone says, it is well written and well voice acted. Yes it’s not Shakespeare, Faulkner or The Godfather, but then it’s not trying to be. It’s about sending you on an adventure and having a rip-roaring time along the way.

And the winner is:

Dragon Age: Origins

End of Year Post

Posted in Game Issues, Recent Posts on December 27th, 2008 by Eric Swain – 2 Comments

Well with Christmas over and the after holiday sales taken advantage of and since everyone else has done their part, I figured I’d give my thoughts on the 2008 year end in gaming. (Spoilers.)

I start with the easy one, my game of the year. The easy part was to write about, not choose. I personally haven’t played every game this year worth playing. Not even close to it. But based on my personal experience of what I have played, I have to say my pick is Metal Gear Solid 4: Guns of the Patriots.

I am a very big fan of the series, I wouldn’t say fanatic, but I still go back and play the original Metal Gear Solid from time to time. At the time of its release I was super excited. I popped that baby in and was off to the races. I plowed through the first two chapter of the game without too much mental fatigue and was eager to keep going. Then the third chapter hit. I beat it with the same excitement, but after I beat Raging Raven, one of the most difficult boss fight of the year by virtue of having no rations left, and the very long cut scene after it I went to bed having spent most of the evening and night getting there. It took me around two weeks to get the energy to go back. It is an exhausting game. When I finally did sit back back down to it I found myself faced with a 20 minute cut scene before I could move on. The game experience is like a diesel engine. Very long and hard to start up, but once it get going it grabs you and can go one for a long time. I finished the game in three extended play sessions really. At the time I was disappointed in its end. And several of its twists. Big Boss being kept alive in a hermetically sealed bag as a computer security measure. Awesome. The twist being pulled on you and finding out no, that’s a lie and that was Solidus. No, not cool.

However, now that I look back on the whole experience, I come away with a little smile on my face. I don’t think after three games of setup, combined with the amount of hype Kojima Productions put into it, that anything produced could have lived up to it. Metal Gear Solid 4 came as close as humanly possible. I remember the boss fights, Raging Raving, Crying Wolf, Laughing Octopus, the Vamp showdown (once killed him 45 times in one continue), and the final beatdown with Liquid Ocelot. I remember the closure give to the characters. Since the first game I wanted to know what was up with Meryl and this game gave me just the right amount. Jack and Rose had the right amount of angst to them, but I appear to be one of the few North Americans not to find Raiden annoying. At the time I thought Vamp’s excuse for being immortal was cheep, but now on reflection, the answer was well set up and there really was no other conceivable explanation. Even just crawling around the active battlefield of the second chapter was amazingly satisfying, killing a soldier that got too close and no one noticing, because everyone was shooting. Not to mention that the game has what I consider the second best chase sequence in gaming.

Even its ending with Snake not dying after the huge hype that he would die is growing on me and my only residual complaint of the game. The more I think about it, the more I revere the game. Every game I can think of worth talking about either comes out to acclaim or disappointment and then comes with a certain amount of backlash to counter the initial point. Eventually it settles down to apporximately where it should be or keep going with the cycle. Metal Gear Solid 4, came out with acclaim, received a large amount of backlash, some of which I agreed with. But on further reflection and the benefit of distance I can call it my pick for Game of the Year. I am going to remember it for years to come as a total package, a genuinely impactful and emotional experience only amplified, not diminished by the fact we’ve been invested in these characters for so long.The original Metal Gear Solid came away with 8s and was considered an amazing achievement, but lacking on elements, like playtime or challenge. Now its considered once of the best games of all time. The readers of IGN put it in the top 10.

Which brings me to my next point. What does that really mean? Everyone is giving out their game of the year picks or their top 10s. The Brainy Gamer did an entire three part podcast with a whos who of critiquers on that subject. Spike TV held a special, yet tawdry, award show on it, but what does it really all mean. Anyone can have their opinion. Certain sites have greater validity, because of recognition and a group of people who devote themselves to the process be involved rather than a individual. Now without getting into any discussion of ideas of integrity of such sites, I’ll leave that for the symposium, what we need is a centralized award organization. Movies have the Oscars, TV has the Emmys and stage theater has the Tonys. The closest video games have are the Spike TV awards or Game Developer’s choice awards. I’m not saying we need it right now, but really a cohesive organization of appreciation of the best art that our medium has to offer could only be beneficial. It took the various award ceremonies time to get where they right now, so there is no hurry. Just something to think about along these lines: the Oscars don’t nominated until late January and voting doesn’t close till mid February and that is for movies that are only a few hours in length not 10+ like video games and yet our awards are due two weeks after big games are still getting released.

I started late, but this is my last post of the year. I’ll start next year with the first video game critical essay for the site. I said before we can’t just talk about writing critical essays or whatever you want to call them, we need to actually write them. Best way to find out what works and what doesn’t is to get ones hands dirty.