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Tag Archive | "Design"

Where are all the War Games?

Tuesday, September 15, 2009

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Where are all the War Games?

I've been playing Battlefield 1943 a lot lately. It's the first shooter in a long time that I've played. I am usually a single player game kind of guy and usually shun multiplayer modes, unless the person is sitting right next to me. But I tried out the demo and I was hooked in the free half hour it gave me and immediately bought the unlocked game. Playing it lead me to a realization.

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What Do I Do Here?

Friday, August 28, 2009

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Usually I take the criticism silently and appreciatively and I still do, but after more than seven months I'm still getting the same comment. "I can't wait to see where your going with your blog." It is a little annoying that after all this time my blog still feels schizophrenic enough that I haven't fallen into any sort of groove yet. I felt that I had to spend some time examining my thoughts and my opinions of critiquing in a way I have never done so before and probably should have done in the first place. I sat down and thought about what exactly where I want to go with this site.

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Killzone 2 Commercial

Wednesday, March 4, 2009

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Killzone 2 Commercial

Here's a little design analysis piece I did for Creative Fluff desgin blog on the Killzone 2 commercial. Sony took the marketing in a different direction and are actually getting behind the game. See what I thought of it.

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Uncharted: Drake’s Fortune – design that is so much more

Wednesday, December 17, 2008

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Uncharted: Drake’s Fortune – design that is so much more

I  also write for the design blog Creativefluff.com, where I turn my eyes towards the design aspects of video games. Here is a bridge article between that site and this one where I examine the PS3 exclusive Uncharted and find the design aspects lead to a little more than just a great game if you’re willing [...]

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