October ’12 Round Table Entry – Thinking on Horror

It’s the end of the month and that means it’s time for BoRT. Being October, this month’s topic suitably fits the season, Fear and Loathing in Game Spaces: “Since their inception, games have explored that most primal of human emotions: fear. Whether it’s shambling zombies, ghosts, relentless killers or arachnophobia, we’ve never been short of scares. Some can’t stand horror games, while others thrive on them. Are games uniquely suited to instil fear in the player, beyond a film or a Stephen King novel? | more

September ’12 Round Table Entry – Eschewing Realism

Last minute Eric as always. September’s BoRT topic, run now by Alan Williamson, theme is New Horizons. The blurb is as follows: 2K’s Chris Harmann recently said that achieving photorealism was the key to opening ‘new genres’ of games. Without discussing whether or not this is true (it isn’t), what genres or subjects have games left uncovered, and what should they be focusing on? Alternatively, if photorealism isn’t the limiting factor on the diversification and evolution of gaming experiences, what is? | more

Video Game Twists

(*Spoilers for Braid, Heavy Rain, Red Dead Redemption, Metal Gear Solid 4 and Spec Ops: The Line*) A few weeks back on IGN, Michael Thompson wrote an article how spoilers and the fear of themselves spoiling the experiences games can give us are a problem. They no longer serve the audience because people become wrapped up in the minutia of detail rather than what any of those details mean. Thompson frames it as twist endings. There are different types of problems that his basic thesis covers, but I’ll run with it. | more

Girlfriend Mode-gate

In an interview with Eurogamer, John Hemingway said a gaffe. In all of the commentators both condemning his words and the two I could find being idiots about the matter, no one seems to have called what he said what it is, a gaffe. A gaffe is usually a term referred for politicians, but I see no reason why it can’t be used in this case. For those who don’t know a gaffe is when a politician unintentionally tells the truth. In this case it is an offensive truth that perpetuates the status quo of women in gaming being second-class citizens. | more

‘This Generation is Over’ Takedown

I didn’t want to write this. Up until now I have written three takedowns all on pieces I fervently disagreed with and I stand by them wholeheartedly. I constantly threaten to do takedown of particularly egregious pieces on twitter every so often and almost never do. Why? Well, I have over time set down rules for myself. They’re not written down, they’re just thing that naturally grew out of my sense of fairness, kindness and respect towards great thinkers and the need to point out when they’re off their rocker and have no fucking clue what they’re talking about. | more

PopMatters Top 20 Games of 2011

Well, PopMatters put up their list of top 20 games of 2011. I was a proud participant in their first ever end of year list for games. Back in December G. Christopher Williams put out an email that we were doing this and despite it only coming out recently all the decisions and blurb writing was completed obstinately before the new year. It was done by having all of us listing our favorite games of the year in order and our editor did some voodoo math to come out with this list. | more

Words Have Meaning Dammit

I just read this post, a pretty well written one, talking about the trash lady from Deus Ex: Human Revolution. He contends that the character in question is not racism. His is only correct on a technicality, but his reasoning has me boiling. See, he argues that racism requires intentionality. [These sentences have been removed until they can be corrected properly.] Then he goes too far. Several times he gives examples that show words have no meaning without intention, but he removes all context so that there could be no intention. | more

Better the World Think You a Fool than to Open Your Mouth and Prove It Right

Tadhg Kelly is a very good marketer and a pretty good essayist when it comes to that field, but every time he ventures forth out of marketing or the cold world of numbers I cringe. A recent opinion piece on Edge is one of the bigger offenders in cringe worthiness and laughably contradicts itself so spectacularly that it almost doesn’t need a response. But I am going to respond anyway, because 1 I don’t like people constructing untruths from my former field of study and 2 as a jumping off point to clear up some misconceptions I see perpetuated mostly by accident. | more

In Response to the Responses I Got For What I Said About Limbo

I like getting thoughtful and intelligent criticism of my work. I like reading what people had to say. It means I had enough of an effect on them to make them think and ad drive them enough to respond. And while I like the criticism, whether it agrees, disagrees, clarifies or whatever else, I also like responding back. I want to head off at the pass that I’m writing to the following in an effort to silence my critics. No, I’m responding to them the same way they responded to me. | more

The Supergenres of Action, RPGs and Adventure Games

I wrote a piece for Gameranx asking the question, ‘What is action/adventure?‘ This is part of the larger question about game genres, one that’s been discussed at length over twitter and several posts have come up as well with regards of what certain genres are. As much as the genre debate is generally one of semantics, or in the case of Action/Adventure pigeonholing, I feel there is a necessary undercurrent of philosophy and focus behind the question of what they are that is generally lacking in the current discussion. | more