I went to IndieCade East last weekend and wrote up my general overview/feeling on the event for this week’s PopMatter’s post. In the opening I bring up my three-part Primer on PAX […]
The Parable of The Runner
February 17, 2014 | Filed under: Game Issues, Recent Posts and tagged with: Critical Distance, Mirror’s Edge, Preservation A few weeks back I was having a digital couch chat with Mark Filipowich. Eventually we got on to the topic […]
‘The Stanley Parable’: Mapping Choice to Spatial Movement
This week I wrote about the meaning behind The Stanley Parable as a first-person walker. We all know The Stanley Parable is about choice in video games. The game is nice enough […]
Weekend Digital Couch Chats
I’ve posted this on twitter a few times over the last couple of weeks, but in interest of explaining it better I’m going to put it into long form. I’m […]
’9.03m’: A First Person Walker Critique
A day late, but I wrote a critique of a game I bet you’ve never heard of – 9.03m – and its stature in the first person walker genre. While I may […]
All the Terror of Hide-and-Seek
The is the episode of the Moving Pixels Podcast I’ve been wanting to have for a long time now; it’s on Knock Knock. I reviewed the game back in November of […]