January 31, 2014 | Filed under: Game Issues, Recent Posts and tagged with: End of Year, Game of the Year A running theme in my life is that I’m always behind, always late, which is […]
Top 13 Most Talked About Games of 2013
January 30, 2014 | Filed under: Game Issues, Recent Posts and tagged with: End of Year In the run up to Critical Distance’s annual end of year podcast I was under instruction to shrink […]
The Denouement of “Dead Man’s Switch”
And with this post so ends what I’ve nicknamed fluff month. I have an easier time writing with guidelines to work with. Often, I come up with theme months for myself, this […]
A Change of Pace in Episodic Gaming
Yeah, apparently one post wasn’t enough to exercise this idea out of my head, so I wrote a little bit more on how The West Wing as a Telltale game could […]
All That Remains of ‘The Walking Dead’
With a new season of Telltale’s The Walking Dead we bring together the Moving Pixels crew to compare notes on the podcast. Unfortunately, what transpires is a podcast where we all […]
Critical Distance End of Year Podcast 2013
And we finish the Critical Distance end of year stuff late this year with episode 14 of the CDC Podcast because I was lazy and there wasn’t anything about 2013 that seemed […]
Considering the Direction of the Telltale Style Adventure Game
My latest post on PopMatters came from a need to exercise the idea out of me. Nick and I got to talking about a lot of things after the podcast recording […]
TWIVGB January 12th
Yes, I did that last round up of the year and the first one of the next. Thanks to a scheduling snafu I volunteered to do it at the last minute. […]
The Tabletop Sessions of ‘Shadowrun Returns’
And I’m on schedule with my first post of the year on PopMatters. I decided to ease myself in with some easy writing about a game that has been consuming […]
Moving Pixels Podcast: Our Best Games of 2013
Our first podcast of the year at PopMatters is up and it’s us looking at last year’s games. Chris, Nick and I rundown our top 5 games of the year or rather […]