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A Critical Assessment of Video Games

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Game Issues / Recent Posts Posted on: March 17, 2012May 5, 2025

A Clarification of Genre: Strategy

Please read A Clarification of Genre: Introduction because this post will be building off of the foundation concepts put forth there. That post also contains some clarifications for how I will be […]

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Game Issues / Recent Posts Posted on: March 16, 2012May 5, 2025

A Clarification of Genre: RPG

Please read A Clarification of Genre: Introduction because this post will be building off of the foundation concepts put forth there. That post also contains some clarifications for how I will be […]

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Game Issues / Recent Posts Posted on: March 15, 2012May 5, 2025

A Clarification of Genre: Adventure

Please read the Introduction entry as this post will be building off of the foundation stones and concepts put forth there. That post also contains some clarifications for how I will be […]

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Game Issues / Recent Posts Posted on: March 14, 2012May 5, 2025

A Clarification of Genre: Action

Please read the previous entry – Introduction – as this post will be building off of the foundation stones and concepts put forth there. That post also contains some clarifications for how […]

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Game Issues / Recent Posts Posted on: March 12, 2012May 5, 2025

A Clarification of Genre: Introduction

Several months ago, I tried to explain some of the problems I saw with the discussions of video game genres. These conversations around what are Adventure game and RPGs keep popping up […]

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Never Break the Flow: Interface Design in ‘Driver: San Francisco’
External Sources / Recent Posts Posted on: March 6, 2012May 5, 2025

Never Break the Flow: Interface Design in ‘Driver: San Francisco’

Again, I write about Driver: San Francisco and again it’s at PopMatters. Instead of going the more esoteric route with the game, this time I went for straight design analysis simplicity. […]

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