Well, PopMatters put up their list of top 20 games of 2011. I was a proud participant in their first ever end of year list for games. Back in December G. […]
Atmosphere is enough: Why Flower succeeded where Limbo failed
This was a piece that spawned from the end of last year’s debate on Limbo. I figured I might try to be more positive and provide an example that actual does […]
The Intersection of Mechanics and Aesthetics in ‘Driver: San Francisco’
My second post on Driver: San Francisco is up on PopMatters. I’m surprised the title made it through at all. Hell, I’m surprised I wasn’t told to write something else. I mentioned […]
Episode 9 of the CDC Podcast
Yeah so another podcast episode came out this week. I know, there must be something in the water. Well it’s the missing episode 9 that was recorded back in August […]
It’s all in the presentation: Why I let Driver: San Francisco get away with poor driving
And because I submitted my PopMatters post a bit late for a Tuesday release it got pushed back to Thursday, so I ended up giving everyone a double dose of […]
Magical Realism as a Game Mechanic in ‘Driver: San Francisco’
My second post is up at PopMatters, this time looking at an actual game. Thanks to the scheduling of the hiatus on the Moving Pixels Blog at the end of last […]
Words Have Meaning Dammit
I just read this post, a pretty well written one, talking about the trash lady from Deus Ex: Human Revolution. He contends that the character in question is not racism. His […]
Critical Distance End of Year Spectacular
The last month have been a very special sort of self-inflicted hell. For some unearthly reason I think last year was so much easier to get everything done. On a […]