Taking Games Seriously, Making Game Seriously: This month’s Round Table challenges you to design a game that deals with a social issue that personally troubles you. The recent months have […]
QWERTY: Why I Don’t Pay Him
(Last week he decided a moment of silence was in order for the fallen and the stolen. I think he was just being lazy. – Eric Swain) Disclaimer: QWERTY’s […]
The Storyline Behind Beyond Good and Evil
During the game’s tenure as the Vintage Game Club’s focus and playthrough, a lot of the discussion focused on the story and the player’s confusion that came about from it. Indeed it is confusing if you aren’t playing close attention and search out many of the details from conversations. Even then you have to make a number of inferences to get the whole picture.
Video Game Hall of Fame and Signs of Better Things
Yesterday over at Kotaku they had an article discussing the idea of a Video Game hall of fame. Where would this museum be? Ottumwa Iowa. Now before you go, ‘what […]
A General Message to the Guy who Robbed Me
I try to be civil. I try to be nice and understanding to everyone. In other words it takes a lot to piss me off. Thank you to the asshole […]
The Killer 7 Argument – Beyond Good and Evil
Beyond Good and Evil definitely falls under the Killer 7 argument. It has been called a Zelda clone and in fact has even been called a Zelda for grownups. I’m not sure either of those monikers due it justice. It has many of the elements of a Zelda game. Environmental puzzles, dungeons, upgradeable equipments, but there is so much more going on here.
QWERTY: Games are not Films…they’re Plays
Everyone is always comparing video games to movies and for some reason people are complaining about his. Someone says Citizen Kane this or The Godfather that and everyone gets all in a huff. Stop that. Looking to other mediums is the only way we’ll get any good games out of these people anytime soon. We need to learn so we can speed up the process.