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Tag Archive | "Themes"

Truth, Propoganda, and the Power of People in Beyond Good and Evil

Monday, May 25, 2009

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Truth, Propoganda, and the Power of People in Beyond Good and Evil

Throughout Beyond Good and Evil we are treated the cycling propaganda messages, news reports for either the Alpha Sections or the Iris Network. Each group purports the others to be the villains not working for the interest of the people of Hillys. Being that it must be one or the other the goal of the game is to search for the truth.

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The Proposed Story Arcs for Prince of Persia

Wednesday, January 28, 2009

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The Proposed Story Arcs for Prince of Persia

I talked about how the story structure in Prince of Persia didn't work for me and how the various villains fit in the game's thematic consistency. Now I'm going to combine the two ideas. This may come off as a little dictating from on high, but oh well.

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Thematic Relevance of the Vignettes in Prince of Persia

Friday, January 23, 2009

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Thematic Relevance of the Vignettes in Prince of Persia

The servants of Ahriman are the thematic representation of their fall from grace and at the end of the game, a representation of the Prince. Each had a desire that could only be fulfilled giving something to Ahriman, in their case, their souls. However, like Faust, they find their wishes fulfilled, but empty.

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