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Takedown

Criticism

In Which I Respond to A Blunt Critique of Game Criticism

I’m coming at this a bit late. The post went up at that end of last week and there have been plenty of responses in the comments and those made by other critics before me. There may be little original I can add, but I prefer to take the time to calm down and get my thoughts in order. So while what I say may have been said before in my writing there may be enough original to justify it, or at least I say it in an original enough way to do that.

Three False Constraints

In Which I Respond to the Three False Contraints

When I first read Danc’s post over at Lost Garden, Three False Constraints, I called it the stupidest thing I read from the critical community. I decided rather than write an immediate response I would wait a few days to calm down and think it over non-emotionally. I’m glad I did, not because I came to any agreement with him, but because I read this piece by Charles J Pratt over at Game Design Advance. It got me thinking more about the meat of the form of the medium. So I spent some more time thinking and went back to reread his post. Here’s my response.