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	<title>The Game Critique &#187; Game Journalism</title>
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		<title>A Reader&#8217;s Manifesto and why it could be A Gamer&#8217;s Manifesto</title>
		<link>http://www.thegamecritique.com/recent-posts/a-readers-manifesto-and-why-it-could-be-a-gamers-manifesto/3545/</link>
		<comments>http://www.thegamecritique.com/recent-posts/a-readers-manifesto-and-why-it-could-be-a-gamers-manifesto/3545/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 04:17:59 +0000</pubDate>
		<dc:creator>Eric Swain</dc:creator>
				<category><![CDATA[Game Issues]]></category>
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		<description><![CDATA[I finished a book a little while ago entitled A Reader&#8217;s Manifesto: An Attack on the Growing Pretentiousness in American Literary Prose and I loved it. I loved it so much that I&#8217;ve started calling it my little black book. It&#8217;s a long form literary critique using examples from numerous books, both-what the author calls-good [...]]]></description>
			<content:encoded><![CDATA[<p>I finished a book a little while ago entitled <em>A Reader&#8217;s Manifesto: An Attack on the Growing Pretentiousness in American Literary Prose</em> and I loved it. I loved it so much that I&#8217;ve started calling it my little black book. It&#8217;s a long form literary critique using examples from numerous books, both-what the author calls-good and bad. It&#8217;s not a dry academic stuffy read. It is a fast, concise to the point essay about a specific topic that is not a high-minded far away abstract topic, but about book reviews, reviews people readers rely on to tell them what is good. If you love books, like books, or are thinking about reading more, I highly recommend this.</p>
<p><a href="http://www.thegamecritique.com/wp-content/uploads/2011/04/A-Readers-Manifesto.jpg"><img class="alignnone size-full wp-image-3546" title="A Reader's Manifesto" src="http://www.thegamecritique.com/wp-content/uploads/2011/04/A-Readers-Manifesto.jpg" alt="" width="368" height="500" /></a></p>
<p>If you are thinking about writing about video games, I highly recommend this. In fact I&#8217;d call it damn near required reading, despite it being about another medium. Like Scott McCloud&#8217;s <em>Understanding Comics</em>, you need to read this. There are two main reasons for this. The first is that even though it&#8217;s about books, the critical writing he takes to task and the subject matter of such writing is equally analogous to the mainstream review writing and culture that revolves around video games. The second is the correct usage of the word &#8220;pretentiousness&#8221; with regards to it&#8217;s meaning in relation to critical analysis of the arts.</p>
<p>The second point can be made faster so I&#8217;ll deal with it first, before moving on to the bulk of the argument in favor of this book. &#8216;Pretentiousness&#8217; is a word that gets thrown around a lot with regards to anyone who should dare to think above &#8220;duuuhh duhhh, explosions are fun.&#8221; Of course for most the word pretentious is far to big, so the meaning is implied or long explanations utilizing short words that could be summed up with &#8216;pretentious&#8217; are used instead. You&#8217;ve seen them used. Recently it has become a hallmark phrase of people who want to avoid thinking about something negative or difficult.</p>
<blockquote><p>It&#8217;s just a game.</p></blockquote>
<p>What they are saying in effect it, &#8216;stop being a pretentious douchebag.&#8217; The last word is added to connote the spirit in which the comment is given. That is what they are saying, what they really mean is, &#8216;stop bringing this shit up, I don&#8217;t want to hear/think about it.&#8217;</p>
<blockquote><p>Pretentious &#8211; adj- 1. making usually unjustified or excessive claims (as of value of standing) 2. expressive of affected, unwarranted or exaggerated importance, worth or stature (Merriam-Webster)</p></blockquote>
<p>That is what the word actually means. I want to establish that for most of the words usage or implied usage it doesn&#8217;t fit. I direct you to <a href="http://www.racialicious.com/2009/12/21/and-we-shall-call-this-moffs-law/">Moff&#8217;s Law</a> for a full explanation.</p>
<p>So, if the word&#8217;s usage is not proper with regards to thinking critically about video games or any creative endeavor, then why would I apply it to the writing about video games after I just discounted its use? Because it is wrong to use it as a pejorative or first response against a thoughtful argument because it happens to be about video games, or again any creative endeavor. Even if you don&#8217;t agree with the argument or the argument is really outlandish and seemingly far fetched the term still isn&#8217;t applicable based solely on those grounds. No, pretentious is an adjective describing a very particular instance of critical assessment. It comes in two forms and this is where I segue neatly into the first point above.</p>
<p>A pretentious analysis is one that is unsupported or pulled from one&#8217;s ass. The first is self-explanatory. If you make a declaration or assessment and then do not back it up or explain yourself you are being pretentious. Saying the sky is blue and then not explaining that&#8217;s the color our eyes are interpreting based off of light refraction is not pretentious, it&#8217;s a shortcut. We know the sky is blue; it is a basic, natural, observable fact. I am specifically talking about statements of assessment or declaration of quality.</p>
<p>Over and over, B.R. Myers will excerpt passages, or rather sentences from books that were first excerpted by praising book reviewers. He only uses excerpts that were praised for their quality by high profile book reviewers first. In nearly every case the reviewer will describe the passage as great or insightful or maybe compare it to a literary great of the past and then give the quote. And then would move on. They would not defend their thesis that this excerpt warrants merit or mention. Meyers would often counter with a quality quote from a much better book. To show you what I mean I&#8217;ll pull one of the &#8220;so-called great literary passages&#8221; at random.</p>
<blockquote><p>There&#8217;s something about German names&#8230;I don&#8217;t know what it is exactly. It&#8217;s just there. (White Noise).</p></blockquote>
<p>Thank you for wasting my time then with those two sentences. I wont bother to give Myers appraisal of it, because I had to read this book and have been waiting 3 years to eviscerate it somewhere. I hate <em>White Noise</em> and in my Contemporary Fiction class I couldn&#8217;t help but feel, deep down, that it was bullshit. You can usually tell something about a book by its first sentence.</p>
<blockquote><p>The station wagons arrived at noon, a long shining line that coursed through the west campus. (White Noise)</p></blockquote>
<p>Yeah that&#8217;s memorable. I had to look that fucker up. Here are some other first lines:</p>
<blockquote><p>&#8220;Call me Ishmael&#8221;<br />
&#8220;It was the best of times, it was the worst of times&#8230;&#8221;<br />
&#8220;In a hole in the ground there lived a hobbit.&#8221;<br />
&#8220;It was a bright, cold day in April, and the clocks were striking thirteen.&#8221;<br />
&#8220;Samuel Spade&#8217;s jaw was long and bony, his chin a jutting v under the more flexible v of his mouth.&#8221;<br />
&#8220;In the week before their departure to Arrakis, when all the final scurrying about had reached a nearly unbearable frenzy, an old crone came to visit the mother of the boy, Paul.&#8221;<br />
&#8220;The sky above the port was the color of television, tuned to a dead channel.&#8221;</p></blockquote>
<p>I shouldn&#8217;t have to label any of those quotes for you to recognize them or at least know where they came from. Every single one of them immediately holds your interest to read the next sentence. They are evocative and can be pulled apart word by word to discover the care and craft that went into them. The first line is probably the most important single line of any book.</p>
<p>There is nothing technically wrong with the first line in <em>White Noise</em>, but then there is nothing technically wrong with a lot of published books, but I wouldn&#8217;t call them literary genius. There is nothing technically wrong with the first line of <em>The DaVinci Code</em>:</p>
<blockquote><p>Renowned curator Jacques SauniÃ¨re staggered through the vaulted archway of the museum&#8217;s Grand Gallery.</p></blockquote>
<p>Again, nothing wrong with the line itself, it even tantalizes with a few intriguing questions of &#8220;who is Jacques Sauniere?&#8221; &#8220;Why is he &#8216;renowned?&#8217;&#8221; &#8220;Why is he staggering?&#8221; and &#8220;Where is the Grand Gallery that it must be capitalized?&#8221; The thing is, now that I look at it, this is a better first sentence than <em>White Noise</em> has. It is well crafted, it may not be superiorly crafted like the above list, but it gets the job done and throws in a few mysteries. But the real bug I have with <em>White Noise</em> is the third and fourth sentences. After two short ones, we get a sentence that is half a page long. That by itself is not the problem. I love Proust and he holds several of the top places for longest grammatically correct English sentence in publication. (These go on for several hundred words. I believe the longest is in excess of 950.) I&#8217;ll reproduce Don DeLillo&#8217;s third and fourth sentences here; you can skim it instead of reading it.</p>
<blockquote><p>The roofs of the station wagons were loaded down with carefully secured suitcases full of light and heavy clothing; with pillows, quilts; with rolled-up rugs and sleeping backs, with bicycles, skies, rucksacks, English and Western saddles, inflated rafts. As cars slowed to a crawl and stopped, students sprang out and raced to the rear doors to begin removing the objects inside; the stereo sets, radios, personal computers; small refrigerators and hairdryers and styling irons, the tennis rackets, soccer balls, hockey ad lacrosse sticks, bows and arrows; the controlled substances, the birth control pills and devices; the junk food still in shopping bags-onion -and-garlic chips, nacho thins, peanut crÃ¨me patties, Waffelos and Kabooms, fruit chews and toffee popcorn, the Dum-Dum pops, the Mystic mints. (White Noise)</p></blockquote>
<p>Yes, it is an enormous list and is important enough to take up one fourth of the book&#8217;s first chapter. The first chapter is two pages long. My teacher spent so much time explaining the meaning behind this list and the emotions its post-modern affectations and styling are instilling in the reader about consumerism. I did what Myers explains all people do, skimmed it. Unless it&#8217;s a shopping list for what we are shopping for and have to locate each individual item, we don&#8217;t take in a list. We skim it and confirm that yes it is a list. This quote was found in nearly every favorable review of <em>White Noise</em> a book I called later, because I would have failed the class had I spoken up at the time, a hulking waste of my time and why I couldn&#8217;t be bothered to read much of the material for that class. Part of <em>A Reader&#8217;s Manifesto</em>&#8216;s well, manifesto is that much of contemporary literary fiction is meant to be skimmed and thought profound, but if one puts an inkling of thought or actually reads the words slowly, it all falls apart. The above is a perfect example. The effect only comes over the reader when skimmed. Should you actually read it, like we did in class and go down the list you can&#8217;t help but think it a waste of time. And then to be told it is a sublime commentary on consumerism, that&#8217;s pretentious bullshit. See, it wasn&#8217;t the writing itself, although when you add in the author&#8217;s aspirations and inflated opinion of himself, then it becomes pretentious, but it was my teacher&#8217;s assessment of it. For this is the second type of pretentious analysis, pulling it out of one&#8217;s own ass, or to be less colloquial &#8211; making an assertion and then supporting it with something that isn&#8217;t there. Also known as lying.</p>
<p>Back to that original quote that started this train of examples, what was it again?</p>
<blockquote><p>There&#8217;s something about German names&#8230;I don&#8217;t know what it is exactly. It&#8217;s just there. (White Noise).</p></blockquote>
<p>Ah, thank you. Again, what was the point of this line? You say there is something about German names, but don&#8217;t know what. In other words you could have not written it. No, it&#8217;s not &#8220;just there&#8221; you have to explain it. Don&#8217;t expect me to do the work. I didn&#8217;t bring it up.</p>
<p>All of these lines aren&#8217;t the problem. By themselves they are just stupid, inane and general wastes of time. The pretentious ones are the ones that try to inadequately defend them. They think there is a profundity to saying &#8216;I don&#8217;t know, it&#8217;s just there.&#8217; Or as Myers puts it &#8220;I knew this without knowing why.&#8221; That is saying there aren&#8217;t the words to explain why something is, is some great insight. No it&#8217;s laziness. DeLillo has gone on the record saying: Writing is the concentrated form of thinking. This is like one of those Jon Stewart comparison moments where something great is compared to something stupid and contradictory that the exact person suggested for humorous appeal.</p>
<p>So, what does all that literary analysis have to do with video games? Quite a lot. The afflictions that infect the literary reviewers are analogous to the reviewers of video games. In condensed form, Myers suggests there are only three possible responses when a critic is asked to review a work of literature:</p>
<blockquote><p>1. &#8220;Praise the novel and novelist.&#8221;<br />
2. &#8220;Lament that novel is unworthy of novelist&#8217;s huge talent,&#8221; (But still praise it).<br />
3. &#8220;Review someone else&#8217;s novel instead.&#8221;</p></blockquote>
<p>To paraphrase:<br />
1.Praise the video game with a high score<br />
2.Lament it wasn&#8217;t as good as you hoped, but decent (And still give it an inflated high score)<br />
3.Review another game instead</p>
<p>Number 3 isn&#8217;t as used, though given how much shovelware gets put out and not reviewed you can be sure that the mean, median and average review remains high.</p>
<p><a href="http://www.thegamecritique.com/wp-content/uploads/2011/04/Review-Scale.png"><img class="alignnone size-full wp-image-3547" title="Review Scale" src="http://www.thegamecritique.com/wp-content/uploads/2011/04/Review-Scale.png" alt="" width="545" height="142" /></a></p>
<p>This graphic may be in jest, but is underlies a sad reality about video game reviews, the populous criticism. In some cases it may be about not having raised your standards enough, as it seems if it runs technically well then it guarantees a 6 already. But then this falls apart for the biggest of big releases, full of game stopping, save deleting, console crashing bugs getting 9s. Read that again, because they are not exaggerations. &#8220;Game stopping.&#8221; &#8220;Save deleting.&#8221; &#8220;Console crashing.&#8221; Of course I&#8217;m talking about Fallout: New Vegas. That the game got so many high scores despite not being able to run most of the time is unconscionable. As of writing this, the game has an 82 Metacritic average for the PS3 version, with the lowest score being a 60. The 360 version has an even higher rating with an 84. Yes, the developers fixed most, note only most, of the bugs through patches. A minority of consoles are connected to the internet meaning that most will never see those patches. These are the same people who buy only a few games a year. One of their $60 purchases is unplayable and it has an 84 average. I&#8217;m guessing this game falls under the second category of praise. It&#8217;s bad, but you still praise it because of its lineage/who it comes from.</p>
<p>If you want batshit writing and under supported or unsupported main stream video game writing, well you can go <a href="http://gamejournos.com/">here</a> to find an achieve of it.</p>
<p>It&#8217;s all about honesty. I&#8217;m not talking about reviewers supposedly being paid off to like or hate a game. Whether that happens or not has no bearing on what I&#8217;m talking about. I&#8217;m also not talking about badly written reviews in the form of poor structure or being unclear or convoluted at times.</p>
<p><a href="http://uk.pc.ign.com/articles/114/1145332p1.html">This</a> is not a well-written review. Back in January is caused a small furor on Reddit and later on the rest of the internet over people complaining how bad it is. The <a href="http://www.gamerevolution.com/features/rewrite-of-igns-dead-space-2-review">craftsmanship</a> and <a href="http://gamejournos.com/post/2918447033/igns-greg-miller-has-no-idea-why-his-dead-space-2">tone</a> have been criticized elsewhere; instead I want to look at what it says and not how it says it. It is not pretentious in the way I&#8217;ve described above. Greg Miller supports his claim about Dead Space 2. He says it&#8217;s a 9 out of 10, which on their scale means it is Amazing. He thinks it&#8217;s amazing and everything he says works to that effect and he supports it with evidence from the game. When talking about the game&#8217;s combat flow he gives the example:</p>
<blockquote><p>Slowing down a Necromorph, blowing off its arm, and using the severed limb to impale the foe on a wall is a thing of beauty that doesn&#8217;t get old.</p></blockquote>
<p>It&#8217;s a descriptive, specific moment. The line implies that it happens over and over, but the presentation of this example is so good the repetition doesn&#8217;t lose its horrific charm and is emblematic of the other moves you can pull off. It&#8217;s better than simply saying the combat doesn&#8217;t get old.</p>
<blockquote><p>I know that &#8220;linear&#8221; is a bad word in the video game industry, but the package is so well done here that I can&#8217;t knock Dead Space 2 for taking me on a very specific ride that&#8217;s marked by awesome moments, environments that range from a cheery schoolhouse to pitch black rooms, and sound that&#8217;s so well done I&#8217;d find myself trying to figure out if it was a monster making its move or my dog rummaging in the living room.</p></blockquote>
<p>This line goes on and would have been better as two or three sentences, but the point it makes is solid. He says the game is linear and though many do not like linear, the reviewer doesn&#8217;t care with regards to this particular title, because of the environments (which he gives examples to show their range and variety), picks out the sounds as integral part of the experience and of course the &#8220;awesome moments.&#8221; I&#8217;m not going to go too far in defending the review for reasons I linked above. It&#8217;s slapdash writing that for a site as major as IGN reeks of unprofessionalism. Poor grammar and tense changes plague the thing, but like the Dan Brown line it&#8217;s workman like. The review is not exemplar, but it does its job.</p>
<p>And then there is the other type of review, the kind of review that seems just to list a game&#8217;s qualities and assign a score. Author Jen from TheGameFanatics wrote such a <a href="http://thegamefanatics.com/dragon-age-2-xb360-review/">review on Dragon Age 2</a>. Forget even the writing quality, which is no more than banal, but that by the end of it I couldn&#8217;t tell if she like it or not or rather if she would recommend it or not.</p>
<p>The first half of the review is plot summary, but doesn&#8217;t say anything about it. She mentions she got a Final Fantasy XII vibe from the story, but what specifically gave her that vibe and is that a good or bad thing in her eyes. I don&#8217;t know. It says that making friends and gift giving is easier than before, but again is that good or bad. Then it goes on to talk about the features of the game like interface and combat, but it makes no pronouncements about them. It might as well be a features list, because that is what it is, a gussied up features list. When she does give her opinion it&#8217;s nearly always negative: confusing and laborious code inputs and installs, annoying popups, poor sound mixing, dated graphics, bunch of glitches and bugs (including a screenshot of one) and she notes two weeks later there still isn&#8217;t a patch. That&#8217;s quite a lot of complaints. She finally lists a few points she liked, for example the fact the game is never the same twice or that the game offers choice, but what does that mean? How does it make sure it&#8217;s the never the same game twice? Ok, it offers choice, but to what degree and how good are they?</p>
<p>Again, there is so little there I couldn&#8217;t tell if she would recommend it or not. If she did I figured it would be one of those decent above average, but not exceptional recommendations then I see it got 9 stars. What the hell? There is nothing in the text that warrants the final-word praise like it does.</p>
<p>It&#8217;s not the only one either. <a href="http://xbox360.ign.com/articles/115/1155414p1.html">IGN&#8217;s Homefront review</a> makes a lot of declarations like it&#8217;s not an elite shooter, or the shooting, voice acting and sound is serviceable, but nothing special. The thing about it, it never says why. I only have Colin Moriarty&#8217;s word for it that all of this is the case. He never backs up any of his claims with evidence from the game. At least Greg Miller did in a few spots.</p>
<p>Then we have <a href="http://gamentrain.com/?p=5915">Susie Lye&#8217;s Homefront review</a> at GameNTrain that does what I thought we moved passed, splitting the review into looking at the individual sections (gameplay, story, graphics, sound) in turn. That doesn&#8217;t help me if I&#8217;m buying the whole product. How much does each of these matter when looked at as a whole? Is sound important like in Dead Space or Silent Hill? Do the graphics detracts from the shooting or can I make out what I&#8217;m doing? And what exactly is &#8220;Gameplay Overall?&#8221;</p>
<p>Or Ken Laffrenier of XboxAddict who doesn&#8217;t get to the game in <a href="http://www.xboxaddict.com/Staff-Review/13337/Homefront---.html">his review</a> until it&#8217;s a fourth of the way done. Then he waxes lyrical in such a convincing way, that you know he likes the game, but it doesn&#8217;t tell you why you&#8217;d like the game. It describes little about the actual game and even less why any of that is good. It comes to a head in a really perplexing paragraph where he explains the story is amazing if you had read the companion novel, which expands on the invasion through the eyes of &#8220;an intricate character&#8221; that narrates in the game, but I don&#8217;t see how between level voice over narration is a good video game story. Also, why is it good if I have to read a supplemental novel to get everything? This isn&#8217;t even a right to his opinion thing, it&#8217;s just wrong. The game&#8217;s story is good, because I read the book? It talks about influences and mentions some stuff that&#8217;s in the game, but never seems to say anything about the mechanics; you know the actual things you press buttons to do in the game and never gives qualifying statements. This isn&#8217;t just bad it&#8217;s baffling.</p>
<p>It comes down to being an honest reviewer. Not just honest with the audience, but honest with yourself. It means not calling a game average and then giving it a 7 or up. 7 out of 10 is not average, not even close. The mathematical average on a 10-point scale is 5. On a scale of 100 it&#8217;s 50. You have to be willing to use the full range of scores. The most common numbers you should be giving out if you are a review site is from 4-6. Most games should be in that range. <a href="http://killscreendaily.com/articles/note-reviews">Kill Screen says</a> the range should be between 3-7, but the main point holds. If you are being honest you should recognize most games aren&#8217;t amazing or incredible or phenomenal or life altering or &#8220;the most important video game of our generation&#8221; or bad or terrible or dog piss. Most games are ho-hum, run of the mill, bland, forgettable, in other words: average.</p>
<p>Now with this shocking revelation washing over you, here&#8217;s another: reviews are opinions. Reviews are subjective. Subjective does not mean objective. The number attached to the review is not scientific, it is not an objective result derived from critical observation. It is a subjective opinion derived from critical observation. If a reviewer gives a substantially different score from another reviewer it does not mean one is wrong and the other isn&#8217;t (if they both supported their arguments). It means they disagree. They have the right to their own opinion, what I&#8217;m championing is the assertion that they do not have the right to their own facts. Regardless of anything else, how good the animation is, how deep the story is, how nuance the characters are, how tight the controls are, New Vegas is not a good video game because of the game breaking bugs and coding errors that will not allow it to run. I don&#8217;t care how good your game mechanics are if the game freezes up on me consistently and constantly. Your game is broken and is not good.</p>
<p><a href="http://www.thegamecritique.com/wp-content/uploads/2011/04/Destructoids-Review-Scores.jpg"><img class="alignnone size-full wp-image-3548" title="Destructoid's Review Scores" src="http://www.thegamecritique.com/wp-content/uploads/2011/04/Destructoids-Review-Scores.jpg" alt="" width="468" height="350" /></a></p>
<p>I will end this with a few reviews sites or in some cases sites that do reviews that are honest. I may not agree with some of them, hell some of the reviewers on the same site do not agree with one another, but they are honest for the reasons I have outlined above.</p>
<p><a href="http://www.gamecritics.com//">Game Critics</a> is the most mainstream game review site here. They hit all the major releases and much of the minor ones and unheard of one as well. They use the full scale and are not afraid to exercise that against major release titles like <a href="http://www.gamecritics.com/brad-gallaway/dragon-age-ii-review">Brad Galloway&#8217;s 2.5 for Dragon Age 2</a>. If a reviewer disagrees strongly enough they will do another full review as a second opinion, with a new score. I&#8217;ve seen third opinions too. Each review was given a different score and each one was a supported argument.</p>
<p><a href="http://www.popmatters.com/pm/reviews/recent/section/multimedia">PopMatters</a> is a site that concerns itself with all forms of popular culture. There is the <a href="http://www.popmatters.com/pm/blogs/moving-pixels/">Moving Pixels</a> blog, which is higher minded and analytical criticism, but they also do reviews. Again these use the full spectrum of the 10-point scale and are backed up arguments. Even if they flounder like <a href="http://www.popmatters.com/pm/review/138283-dragon-age-ii-making-the-case-for-quality-games/">their recent Dragon Age 2 review</a>. With regards to support of her score, Kris Ligman defends it in the text. She liked the game despite the flaws it presented even if she is not entirely sure why, but says so. She admits she may not be exactly sure why, but she says so and gives her best estimation. You may not agree with it, but that is the act of an honest reviewer on an honest site.</p>
<p><a href="http://www.escapistmagazine.com/videos/view/zero-punctuation">Yahtzee</a>-love him or hate him-is an honest reviewer. In his very hasty, no pause video review he delivers his opinion in around 5 minutes every week. What is more interesting to note is how his reviews are often received. He is the <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/37-Mailbag-Showdown">only reviewer I mention in this post not to use a score</a> and often his watchers are confused as to whether or not he likes a game. This is the viewers&#8217; fault and not his. He is very clear whether or not he like a game, it&#8217;s just the gamer audience is so used to the extremes they cannot recognize gradients anymore. Some games he likes a little, some a lot and some not at all. He may not follow the mainstream, but he is always true to his own opinions and always backs them up.</p>
<p><a href="http://www.pastemagazine.com/articles/games/">Paste Magazine</a> has a more limited video game section and does less frequent reviews, mostly on high profile releases. They have some of the best-written reviews out there and go beyond simply what the game is, how well it works and how much they like it. They try to explain the game&#8217;s appeal and the effect it has on a player. <a href="http://www.pastemagazine.com/articles/2010/07/limbo-review-xbox-360.html">Kirk Hamilton&#8217;s Limbo review</a> should be proof enough. It says little on the game itself, but after you read it you know whether or not you want to play it yourself to experience what it has to offer. To keep consistency <a href="http://www.pastemagazine.com/articles/2011/03/dragon-age-2-review-multi-platform.html">Kirk Hamilton gave Dragon Age 2 a 4.5</a>, to him a &#8220;forgettable.&#8221;</p>
<p><a href="http://killscreendaily.com/">Kill Screen</a> has the best spiel on game review scores I might have ever read. I referenced it above, but please read the whole thing <a href="http://killscreendaily.com/articles/note-reviews">here</a>. Now they don&#8217;t do the volume that the major mainstream sites do, nor have they focused much on the AAA titles. Their editor-in-chief has said they are not adverse to them; they just haven&#8217;t received those submissions yet. They&#8217;re focus is mostly on indies and the iOS/Android platforms. I&#8217;ve seen their scores go as low as the 20s and the highest I&#8217;ve seen to date is a <a href="http://killscreendaily.com/articles/reviews/review-superbrothers-sword-sworcery-ep">79 out of 100, which was later changed to a 93</a> and that was a nothing but praise review, also the only 80+ they&#8217;ve published. They have high standards and do not sacrifice them. They want to elevate video games and video game writing so they must hold themselves to a higher standard.</p>
<p>These are the honest sites with well-written reviews. There are plenty of examples of well-done reviews within each of them. Most reviews are subject to the hype. They are influenced by it and tainted by it for one reason or another. The thing is to remember, when the game is no longer new, when the game is years old and the hype has died down, the commercials are no longer on TV and the news/preview/news cycle has stopped, all that&#8217;s left are the words. All that&#8217;s left are what the critics had to say. I&#8217;ve gone back to some of the major sites to see what they had to say on modern classics like Shadow of the Colossus and have been sorely felt wanting by what I found.</p>
<p>You may have found it egregious that a lot of what I had to say focused on the scores a game was given. I did it because that is what the industry, all three sides of it are, are focused on. The developers/publishers makes many of their decisions based on what the critics score it, the average consumer makes his decision or validates it with the scores, and the journalists, as much as they rail against them put a lot of effort into defending them. The score is the thesis in a way and the text is the support for that thesis. If you think a game is a 9.0 then your writing has to support that, just as if you called a game a 1.0, the writing must support that. But most of all raise your expectations to reality. Set the record straight. A 6 or a 7 is still above average and could be that fun game. Save the high scores for something that truly deserves it. And when I mean high I don&#8217;t mean 9.0 and above. The inflated review scores are a major part of the problem; so major you could say they are the problem for they cause all the others. 7,8,9 and 10 are all high scores they are just different degrees of high. Arguing the score is pointless, it is his opinion and so long as he supports his opinion it is his. But as it goes, there is opinion and then there is just plain wrong. If the reviewer calls a game mediocre and grants it a 7 or an 8 then yes he is wrong.</p>
<p>You can argue that the 10 point method is not the best way to go and sing the praises of letter scoring or 5 stars, but it all comes down to the same thing: you must be honest and use the full range of what ever scoring method you use or your opinion has no value. Everything is not wonderful, just like everything is not crap. You have to explain yourself, because the explanation is the important part. Not the score and not the &#8216;your opinion.&#8217; It&#8217;s why you have that opinion that matters, because if you tear the game apart the person reading may feel they want to try out the game, because what you didn&#8217;t like may appeal to them and vice-a-versa.</p>
<p><a href="http://www.thegamecritique.com/wp-content/uploads/2011/04/A-Readers-Manifesto.jpg"><img class="alignnone size-full wp-image-3546" title="A Reader's Manifesto" src="http://www.thegamecritique.com/wp-content/uploads/2011/04/A-Readers-Manifesto.jpg" alt="" width="368" height="500" /></a></p>
<p>You really should pick up <em>A Reader&#8217;s Manifesto</em>, it&#8217;s a brilliant piece of literary criticism, but more than that it&#8217;s criticism about an embedded review culture staked in keeping itself afloat. Myers notes that in the period before he wrote and published it there were strong rise in sales of classic novels, because the reader of quality literature had been burned and knew they could no longer trust any sterling review, because they were all sterling. The writers gained an inflated image of themselves, where in Cormac McCarthy&#8217;s case he had produced some great craftsmanship, later seemed to be phoning it in because no one told him otherwise. You tell someone what they are doing is great and wonderful when it&#8217;s not, it will not drive them to do better things, constructive criticism will.</p>
<p>The title <em>A Reader&#8217;s Manifesto</em> is there to assert its literary origins about the review culture around books and more specifically post-modernism literature that is presently in vogue. But it is more than that. It can speak to any review culture, either as a warning or as a mirror. <em>A Reader&#8217;s Manifesto</em> is for review readers as a whole. The problems and arguments may be about books, but the defensiveness, ad hominem attacks and step-by-step analysis of the response to any challenge to embedded elite reflects on all of us.</p>
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		<title>The Citizen Kane of Video Games</title>
		<link>http://www.thegamecritique.com/recent-posts/the-citizen-kane-of-video-games/445/</link>
		<comments>http://www.thegamecritique.com/recent-posts/the-citizen-kane-of-video-games/445/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 11:49:01 +0000</pubDate>
		<dc:creator>Eric Swain</dc:creator>
				<category><![CDATA[Critical Responses]]></category>
		<category><![CDATA[Recent Posts]]></category>
		<category><![CDATA[Citizen Kane]]></category>
		<category><![CDATA[Game Journalism]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Journalism]]></category>

		<guid isPermaLink="false">http://www.thegamecritique.com/?p=445</guid>
		<description><![CDATA[For those of you who maybe groaning at the title of this post let me assure you I am not going to declare anything the "Citizen Kane of video games" and am instead going to explain the pointlessness of the debate in the first place. And for those of you now disappointed, I implore you to please continue reading anyway.]]></description>
			<content:encoded><![CDATA[<p>For those of you who maybe groaning at the title of this post let me assure you I am not going to declare anything the &#8220;Citizen Kane of video games&#8221; and am instead going to explain the pointlessness of the debate in the first place. And for those of you now disappointed, I implore you to please continue reading anyway.</p>
<p>The debate has been around for quite a while. The necessity of making this point came about thanks to the recent ABC webcast about the very subject. That&#8217;s right, ABC. It&#8217;s a short segment that can be <a href="http://abcnews.go.com/video/playerIndex?id=8765863">seen here</a>. <a href="http://www.destructoid.com/rev-rant-what-151210.phtml">Destructoid&#8217;s response </a>here mirrored my own immediate reaction.</p>
<p><img class="alignnone size-full wp-image-449" title="Metroid Prime 3" src="http://www.thegamecritique.com/wp-content/uploads/2009/10/Metroid-Prime-3.jpg" alt="Metroid Prime 3" width="275" height="191" /></p>
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<p><img class="alignnone size-full wp-image-448" title="Citizen Kane 3" src="http://www.thegamecritique.com/wp-content/uploads/2009/10/Citizen-Kane-3.jpg" alt="Citizen Kane 3" width="210" height="191" /></p>
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<p>Out of every game that could have been chosen and explained&#8230;Metroid Prime, doesn&#8217;t even make my top 20, but regardless of that even the explanation for why it is the &#8220;Citizen Kane ofÂ video games&#8221;Â is completely absurd as is the whole idea of a &#8220;Citizen Kane of video games.&#8221; But first&#8230;</p>
<p>For those who do not know, the idea of the &#8220;Citizen Kane of video game&#8221; is the concept that there will be a game that when it comes it will mark the point when games will have reached maturity and legitimacy on the level of cinema. This mythical game is also supposed to be the culmination of all that gaming has been up to this point and bring about a revolution and be haled almost universally 40 years from now as the best game to date.</p>
<p>Having to write that out makes me realize really how utterly stupid the concept is. Sufficed to say Metroid Prime doesn&#8217;t meet those standards.</p>
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<p>Also the argument that something has to prove itself as artistic is a very American idea. Film was always thought important, but nothing more than a curiosity at first. The Russians, French, German, Italians and others all thought movies were artistic. The Japanese presently think of video games as artistic. To them there is no debate.</p>
<p>Next, to paraphrase DemonicMurry from his twitter feed: Citizen Kane is a good movie, but highly overrated. I agree, it is a good movie, but not the greatest (Casablanca IMO). To quote him from elsewhere &#8220;Even Citizen Kane doesn&#8217;t exists as Citizen Kane.&#8221; The movie has been over hyped through out the years. Yes it is a tremendously great film and phenomenally important, but the repetition of those phrases a couple of dozen, hundred times and suddenly you aren&#8217;t looking at a film anymore, but the inflated vision of a film. I reckon few people clamoring for a Citizen Kane have ever watched the movie. After all the hype it does not live up to the leviathan of expectations. The mythos and aura that surrounds Citizen Kane has long since exceeded the actual movie and it has become this unattainable ideal. If you&#8217;ve ever heard someone that has watched recently for the first time ask &#8216;what is the big deal?&#8217; That&#8217;s because it has morphed into far too big a deal. The idea that a video game can live up to that ideal is laughable, especially when Citizen Kane can&#8217;t live up it.</p>
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<p><img class="alignnone size-full wp-image-450" title="Citizen Kane 4" src="http://www.thegamecritique.com/wp-content/uploads/2009/10/Citizen-Kane-4.jpg" alt="Citizen Kane 4" width="450" height="338" /></p>
<p>It is overrated in the effect it had towards the cinematic medium for another reason. Time for a little history lesson. When it came out it was refused advertising by William Randolph Hurst, who owned most of the newspapers in America at the time. Other papers followed suit. He was powerful enough that what he said went. The man launched a campaign to kill the movie; he practically held a vendetta against it, before it had even finished filming. It was refused showings from movie theaters around the country and no one could publicly support the movie for fear of suffering the same fate. Orson Wells was blackballed for directing because of it. Hurst even tried to force RKO pictures (never heard of them, now you know why) to destroy all celluloid copies and was thought to have succeeded. It was only found in a forgotten canister a decade later. Some filmmakers and critics at the time saw it, but the majority of the public didn&#8217;t. See Citizen Kane couldn&#8217;t change public perception of film because NO ONE SAW THE FUCKING THING. It wasn&#8217;t haled as a masterpiece until the French rediscovered it almost 10 years later. It certainly did not revolutionize the industry overnight like so many people seem to think.</p>
<p>Finally, using the argument that Metroid Prime resembles the thematic elements of Citizen Kane, while interesting and definitely an arguable point I wouldn&#8217;t mind reading an essay on, is like saying that one is culturally equal to the other which is absolutely stupid. Mary Shelly&#8217;s Frankenstein has the same general thematic message as Plan 9 from Outer Space, but I would hardly call the latter equal to the former. Don&#8217;t believe me, look it up. Plus, Citizen Kane is important and celebrated for its formal contributions to the medium, not for its conceptual ones, no matter how deep and profound they may be. The argument is about what a single video game can show us about the medium not a theme.</p>
<p><img class="alignnone size-full wp-image-447" title="Citizen Kane 2" src="http://www.thegamecritique.com/wp-content/uploads/2009/10/Citizen-Kane-2.jpg" alt="Citizen Kane 2" width="472" height="314" /></p>
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<p>There are other things that point against the whole debate of the &#8220;Citizen Kane of video games.&#8221; Like the debate being completely pointless and unhelpful. The arguments produce only hot air and no actual theoretical or practical foundations. That one game can&#8217;t provide cultural legitimacy; it takes movements to change perception. That there are more important things to fix in our insular culture than finding a nicknamed video game, like the piss poor journalism, sequelitis, weak mainstream coverage (that this video happens to be apart of), horrendous portrayals of women and minorities, juvenile and rather insulting marketing ploys, etc. etc.</p>
<p>Critically it is important to look to those works that our medium is founded upon. It is important to look at those works that did blaze the trail and try new things with the elements that make video games a unique medium. I find that to be a much more valid discussion, because it actually creates discussion instead of a flame war. Instead of Citizen Kane we should be asking what were our Lumieres brothers, A Trip to the Moon, The Great Train Robbery, Battleship Potempkin, The Birth of a Nation, Intolerance, The Cabinet of Dr. Caligari and so on.</p>
<p>Of course, everyone first has to realize this is only a metaphor, which is the main problem with the original idea behind &#8220;Citizen Kane of video games.&#8221; That too was only a metaphor, but most people discussing it didn&#8217;t realize that and the mythos of Citizen Kane moved in and derailed the whole discussion. If we change the title without that understanding we&#8217;ll end up producing the same drivel. The &#8216;Citizen Kane of video games&#8217; is a metaphor for the concept I detailed above, a rather pointless one that I just reasoned why.</p>
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<p>I gave a lot of reasons why the &#8220;Citizen Kane of video games&#8221; is a fundamentally flawed idea, but here&#8217;s the most important one of all: One medium should not have to draw comparisons to others for any reason, because no two mediums are alike. Each has its own unique materials and formalistic basis that require the work based in that medium to fit those foundations and standards. It means one medium is not better or worse than another and certainly not equal, just different. In other words, books are not plays, are not movies, are not video games.</p>
<p><img class="alignnone size-full wp-image-455" title="Citizen Kane 5" src="http://www.thegamecritique.com/wp-content/uploads/2009/10/Citizen-Kane-5.jpg" alt="Citizen Kane 5" width="481" height="355" /></p>
<p>I listed a bunch of movies that each contributed something to the formal development of film as a medium. If you need to use a metaphor of film to video games for a comparison, use those I listed, because then there will be some thought put into it. When you think of what those movies did fundamentally to their medium, comparing them to a video game will force you to think of what it actually contributed to the formal aspects of the video game medium, rather than a best game ever debate. Honestly, when anyone tries to engage me in the Citizen Kane debate I counter with the Birth of a Nation question. They look at me quizzically, which forces me to explain what I mean and I actually end up in a fascinating discussion. One I&#8217;d like to have more often.</p>
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		<title>L.B. Jeffries on Video Game Critics</title>
		<link>http://www.thegamecritique.com/recent-posts/lb-jeffries-on-video-game-critics/228/</link>
		<comments>http://www.thegamecritique.com/recent-posts/lb-jeffries-on-video-game-critics/228/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 01:45:06 +0000</pubDate>
		<dc:creator>Eric Swain</dc:creator>
				<category><![CDATA[External Sources]]></category>
		<category><![CDATA[Recent Posts]]></category>
		<category><![CDATA[Critique]]></category>
		<category><![CDATA[Game Journalism]]></category>
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		<guid isPermaLink="false">http://www.thegamecritique.com/?p=228</guid>
		<description><![CDATA[I love L.B. Jeffries&#8217; writing. To me he is one of the most eloquent and hardest working in our field. And to my knowledge does it all for free. He has also described himself as the angry young man of game criticism. Last year he turned his critical eye towards the idea of the video [...]]]></description>
			<content:encoded><![CDATA[<p>I love L.B. Jeffries&#8217; writing. To me he is one of the most eloquent and hardest working in our field. And to my knowledge does it all for free. He has also described himself as the angry young man of game criticism. Last year he turned his critical eye towards the idea of the video game critic. He explored critics from other mediums and then looked back at what we as game critics could learn from them.</p>
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<p>Personally I&#8217;ve tried to take some of these ideas as base point to work from, but even then I don&#8217;t think anyone has gotten a methodology that works to encompass the player&#8217;s input. Somehow there is just more to video games that we haven&#8217;t tapped into yet. His latest piece does repeat a few things, but it provides some sense or guide to where we should be moving ourselves.</p>
<p>I&#8217;ve complied his writings on the subject below. The comments alsoÂ  have some interesting discussion as well.</p>
<p>Banana Pepper Martinis</p>
<p><a href="http://literatigamereviews.blogspot.com/2008/09/lester-bangs-rant.html">Lester Bangs Rant</a></p>
<p><a href="http://literatigamereviews.blogspot.com/2008/11/pauline-kael-1.html">Pauline Kael &#8211; 1</a></p>
<p><a href="http://literatigamereviews.blogspot.com/2008/11/pauline-kael-2.html">Pauline Kael &#8211; 2</a></p>
<p><a href="http://literatigamereviews.blogspot.com/2008/12/pauline-kael-3.html">Pauline Kael &#8211; 3</a></p>
<p><a href="http://literatigamereviews.blogspot.com/2008/12/pauline-kael-4.html">Pauline Kael &#8211; 4</a></p>
<p><a href="http://literatigamereviews.blogspot.com/2009/01/samuel-johnson-and-video-games.html">Samuel Johnson and Video Games</a></p>
<p>PopMatters</p>
<p><a href="http://www.popmatters.com/pm/feature/66256-do-video-games-need-a-lester-bangs/">Does Video Game Criticism Need a Lester Bangs?</a></p>
<p><a href="http://www.popmatters.com/pm/feature/the-new-youtube-game-criticism-an-interview-with-moviebob/">The New YouTube Game Criticism: An Interview with &#8220;moviebob&#8221;</a></p>
<p><a href="http://www.popmatters.com/pm/feature/70587-does-video-game-criticism-need-a-pauline-kael/">Does Video Game Criticism Need a Pauline Kael?</a></p>
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		<title>N&#8217;Gai Croal moves on and other thoughts on Game Journalism</title>
		<link>http://www.thegamecritique.com/recent-posts/ngai-croal-moves-on-and-other-thoughts-on-game-journalism/191/</link>
		<comments>http://www.thegamecritique.com/recent-posts/ngai-croal-moves-on-and-other-thoughts-on-game-journalism/191/#comments</comments>
		<pubDate>Thu, 05 Mar 2009 04:07:27 +0000</pubDate>
		<dc:creator>Eric Swain</dc:creator>
				<category><![CDATA[Critical Responses]]></category>
		<category><![CDATA[Recent Posts]]></category>
		<category><![CDATA[Game Journalism]]></category>
		<category><![CDATA[N'Gai Croal]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.thegamecritique.com/?p=191</guid>
		<description><![CDATA[For those of you who haven&#8217;t heard N&#8217;Gai Croal is leaving Newsweek effective the end of the week and becoming a consultant for the games&#8217; industry. You can read his final post and farewell here. For those of you now asking &#8220;who is he or why should I care,&#8221; then I respond &#8220;why are you [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you who haven&#8217;t heard N&#8217;Gai Croal is leaving Newsweek effective the end of the week and becoming a consultant for the games&#8217; industry. You can read his final post and farewell <a href="http://blog.newsweek.com/blogs/levelup/archive/2009/03/04/in-which-the-man-behind-the-royal-we-says-so-long.aspx">here</a>. For those of you now asking &#8220;who is he or why should I care,&#8221; then I respond &#8220;why are you reading this site?&#8221; And for those of you legitimately ignorant, but would like to educate themselves I&#8217;m sure there are better places to understand him. This <a href="http://www.brainygamer.com/the_brainy_gamer/2008/08/brainy-gamer-po.html">podcast</a> comes to mind. I&#8217;m not sure I&#8217;d be correct in saying he started the games&#8217; criticism movement that we now see in certain blog circles, but I he was definitely an important figure into getting things moving. What he was most famous for, or should I say infamous was his <a href="http://multiplayerblog.mtv.com/2008/04/10/newsweeks-ngai-croal-on-the-resident-evil-5-trailer-this-imagery-has-a-history/">inflammatory&#8217; remarks about racism in the Resident Evil 5 trailer</a>.Â  But as to what he did overall I have to send you to <a href="http://sexyvideogameland.blogspot.com/2009/03/wishing-ngai-luck.html">Sexy Videogameland&#8217;s post</a>.</p>
<p>He worked for a nationally recognized mainstream outlet and he spoke eloquently and critically about video games. And now he&#8217;s not. I think those two sentences sums up the transition best for those of us who areÂ not N&#8217;Gai. He&#8217;s still going to post the same stuffÂ on his new blog, ngaicroal.com, I hope. (Though it does mean I&#8217;ll have to fix the sidebar again.) But more importantly he&#8217;s going to get a voice into the industry. All the things weÂ gaming public has been clamoring for on the outside, will now have a voice with the people who actually create them. That is a huge step forward for the medium. If a book ever gets written on how games rose to a new art form this will be more than a blurb, but now I&#8217;m just being starry eyed.</p>
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<p>N&#8217; Gai was a journalist, but he was more famous as a critic and commentator than a journalist. Really there are no games journalists. There are no investigative journalists at least. Most of them just print of the press releases or any tidbits about new games on the far distant horizon. Iroquois Pliskin at Versus CluClu Land had <a href="http://versusclucluland.blogspot.com/2009/03/games-journalism-needs-games.html">this</a> to say on it. Here he does give two examples of people he think are doing it right, but I looked over some of the posts at <a href="http://weblogs.variety.com/the_cut_scene/">The Cut Scene Blog</a> and I wasn&#8217;t really impressed with what I saw. I don&#8217;t know how much of that is Ben Fritz being only held on retainer after losing his editorial position. And as for <a href="http://weblogs.variety.com/the_cut_scene/">Gamasutra</a>, years ago I followed them, but their e-mail updates were next to incomprehensible and were uninteresting. I went back lately and looked over some of their posts. Some of it is interesting, but other than the interviews I&#8217;m not sure I&#8217;d call what they do journalism either. Please send me links to prove me wrong. I like to be proven wrong when I&#8217;m all doom and gloom.</p>
<p>What&#8217;s my point in all of this? I&#8217;d say that to move forward in a medium you need two things: good criticism and good trade papers.Â Most of our focus for the past few months has been in trying to improve our criticism of video games. My opinion on this is the same as L.B. Jeffries, write the criticism first and we&#8217;ll see what works and what doesn&#8217;t. Either way we are getting the criticism thing down bit by bit, just look at my Game Critiquers sidebar or this <a href="http://www.phome.us/GBConfab">blog list </a>done by Alex Myers some time back. Neither is complete, but everyone on this list works hard at it. That&#8217;s a lot of people. But our trade papers consist of IGN, Gamespot and other like minded sites that give out reviews, press releases and odd features that correlate to lists in most cases. It was said, and I wish I could find where (theÂ first thing I don&#8217;t have a link for), Game Journalism is like if Woodsworth and Bernstein were told to follow the money and they only wrote about the existence of the money.</p>
<p>Here&#8217;s an example. Ubiosft recently announced that Assassin&#8217;s Creed 2 is coming out this fiscal year, meaning sometime before March 31st 2010. I am excited by this information, I will not call it news, but that&#8217;s all we got. How about you dig for more information? Of course they aren&#8217;t going to give up any about the game, but how about what studio is developing it, or who is heading the design and what they&#8217;ve done previously. With <a href="http://sexyvideogamedeveloperland.blogspot.com/">Sexy VideogameDevloperLand</a> and <a href="http://games.ign.com/top-100-game-creators/index.html">IGN&#8217;s top 100 Game Creators</a> showing off many of the people behind the games in the industry it&#8217;s not inconceivable that this could be done. It would even present the opportunity to do analysis based on their previous work. If they aren&#8217;t giving up theÂ goods, then put the onus on them and represent that you&#8217;ve asked.Â It&#8217;s just an idea.</p>
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