RSS

Tag Archive | "Game Essays"

Where is the Last Third of Brutal Legend?

Wednesday, February 10, 2010

8 Comments

Where is the Last Third of Brutal Legend?

Brutal Legend's story is an epic, not just epic. An epic represented by the hero's journey. We progress through the game following this well-worn path in a new and creative environment based on the culture of heavy metal. So why does the game end 2/3 of the way through?

Continue reading...

The Killer 7 Argument – Braid

Thursday, December 3, 2009

1 Comment

The Killer 7 Argument – Braid

It took a while, but I've played another game worthy of the Killer 7 Argument. I just finished playing through Braid for the second time after my first complete save was lost to a corrupt hard drive. The second playthrough was a huge help in getting my head around what to make of the game and figure out what I specifically thought of it.

Continue reading...

How To Not Spend More Than You Have

Thursday, November 26, 2009

0 Comments

How To Not Spend More Than You Have

Heroes of Might and Magic II is an old game when they were still getting a handle on new design. As great as it is, it isn’t a game that grew up in within a critical atmosphere where such things are considered, even if only tangentially nowadays. Which is a long way of saying there [...]

Continue reading...

The Farmer and the Stork in Heroes of Might and Magic II

Thursday, November 19, 2009

4 Comments

The Farmer and the Stork in Heroes of Might and Magic II

The game came out back in 1996, long before the industries present fixation on moral choice. Heroes of Might and Magic II starts off with a choice. The implications between the two men are rather clear in deed and imagery. One man offers a clean conscience and a place in the kingdom and the other monetary reward and a place in the kingdom. This is the truest sense of a moral choice, because yes there is an offer of reward, but it doesn't happen within the mechanics of the game. The choice has no connection to ludic elements whatsoever.

Continue reading...

Truth, Propoganda, and the Power of People in Beyond Good and Evil

Monday, May 25, 2009

9 Comments

Truth, Propoganda, and the Power of People in Beyond Good and Evil

Throughout Beyond Good and Evil we are treated the cycling propaganda messages, news reports for either the Alpha Sections or the Iris Network. Each group purports the others to be the villains not working for the interest of the people of Hillys. Being that it must be one or the other the goal of the game is to search for the truth.

Continue reading...

The Storyline Behind Beyond Good and Evil

Tuesday, April 14, 2009

3 Comments

The Storyline Behind Beyond Good and Evil

During the game's tenure as the Vintage Game Club's focus and playthrough, a lot of the discussion focused on the story and the player's confusion that came about from it. Indeed it is confusing if you aren't playing close attention and search out many of the details from conversations. Even then you have to make a number of inferences to get the whole picture.

Continue reading...

The Killer 7 Argument – Beyond Good and Evil

Thursday, April 2, 2009

1 Comment

The Killer 7 Argument – Beyond Good and Evil

Beyond Good and Evil definitely falls under the Killer 7 argument. It has been called a Zelda clone and in fact has even been called a Zelda for grownups. I'm not sure either of those monikers due it justice. It has many of the elements of a Zelda game. Environmental puzzles, dungeons, upgradeable equipments, but there is so much more going on here.

Continue reading...

Flower: A Dad's Expirience – Aesthetic

Thursday, March 12, 2009

2 Comments

Flower: A Dad's Expirience – Aesthetic

Last weekend after a movie I sat my Dad down and started up Flower for him to try out. Now my Dad hasn't tried a video game since the mid-90s and those were the PC adventure games. We'd play them together. But given Flower's casual nature, simple controls and pleasing aesthetic, I figured he would get into it and I wanted a non-gamer's take on it.

Continue reading...

Problems with Prince of Persia One Last Time

Saturday, February 28, 2009

0 Comments

Problems with Prince of Persia One Last Time

Why oh why do I do this to myself? I said that the last one would be the last one, but no. I go out to buy some chips late and I find myself thinking about concepts of the game design. My mind turns to something being debated now around Flower, most prominently over at [...]

Continue reading...

The Proposed Story Arcs for Prince of Persia

Wednesday, January 28, 2009

3 Comments

The Proposed Story Arcs for Prince of Persia

I talked about how the story structure in Prince of Persia didn't work for me and how the various villains fit in the game's thematic consistency. Now I'm going to combine the two ideas. This may come off as a little dictating from on high, but oh well.

Continue reading...